Stellaris
[BETA] Additional Vanilla Buildings - Unofficial
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Обновление: 23 авг в 12:16
автор: half god

Version 1.7.6b


Bugfixes

Обновление: 22 авг в 13:52
автор: half god

Version 1.7.6a


Bugfixes

Обновление: 20 авг в 11:12
автор: half god

Version 1.7.6


Updated to Stellaris 4.0.21
Wilderness don't supported yet
No new buildings yet, only those from 3.14

Don't recommended on long campaings

Обновление: 11 янв в 11:07
автор: half god

Version 1.7.5


Added new tiers of Imperial Capitals.
Changes hierarchy and how to build them.
- From the vanilla last tier you can upgrade to imperial capital T1
- From the last avb tier and imperial capital you can upgrade to T2

Imperial Capital T1 is used only to upgrade buildings that need maximum fully upgraded capital.
Imperial Capital T2 is used to build to max needed capital.
That mean Imperial Capital T1 allows a lower amount of buildings to be upgraded.

Обновление: 4 янв в 18:00
автор: half god



added special variable to better work with Merger of Rules

Обновление: 27 дек. 2024 г. в 11:33
автор: half god



added scripted trigger to be detect by Merger of Rules

Обновление: 24 дек. 2024 г. в 6:21
автор: half god

Version 1.7.4


Tech fixes. Now they can work normally when they appear in other mod placeholder.

Обновление: 22 ноя. 2024 г. в 8:59
автор: half god

Version 1.7.3a


Disabled overriding districts until the feature is more compatible with other mods.

Обновление: 30 окт. 2024 г. в 0:29
автор: half god

Version 1.7.3


No changes to the files. However, update descriptor to show as updated in .3.14

Обновление: 28 окт. 2024 г. в 6:43
автор: half god

Version 1.7.3


Added new building "Geomagnetic Core Mine".
Idea by Fabricator-General