Stellaris

Stellaris

[BETA] Additional Vanilla Buildings - Unofficial
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Päivitys: 22.10. klo 1.31
tekijältä half god

Version 1.8.2


Bug fixes

Päivitys: 15.10. klo 1.18
tekijältä half god

Version 1.8.1


Fixed strategic resources values and their higher versions e.g Chemical Plant, Nanolab T2
Fixed code for Psi Corps T1-T3

Päivitys: 9.10. klo 4.37
tekijältä half god

Version 1.8.0


Wilderness Update

Päivitys: 20.9. klo 9.09
tekijältä half god

Version 1.7.11


Fixed bugs mentioned by @xray163
xray163 lähetti viestin:
More issues I've found:

Algorithmic Insight Complex can be built independently from it's base building the Data-Driven Theorem Facility. (this seems to be a running theme for buildings when they switch away from vanilla to the AVB mod)

Cyberdome doesn't appear to have an upgrade to it. (it might not need one, since it is a super niche building only aquired through specific events while undergoing the cyberidization situation)

Faculty of Archeostudies doesn't appear to have an upgrade to it.

The Simulation Complex doesn't tell the player it produces unity based on the number of ascension perks you've taken.

The Interstellar Research Initiatives research is missing it's localization.

Cybernetic Unit Fabricator doesn't provide replicator jobs

The Upgrades to the System Conflux don't have dependencies with each other and all of them can be built on a single planet.

The Centralized Materials Nexus and it's upgrades don't have dependencies with their previous upgrade the Research Supply Depot. and both can be built on a single planet.

I am unable to upgrade the Advanced Engineering Complex any further. regardless if i have researched the tech for it or not.

Help this helps. :D[/quoute]

Päivitys: 9.9. klo 12.26
tekijältä half god

Version 1.7.10


Bugfixes:
  • tech_avb_habitat_4 missing loc
  • paragon vault now properly is unresearchable without civic
  • Autocurating vault tech is properly only availabel after researching capital t4 tech
  • Robot Assembly T3 require tech T2 for prerequisite not androids
  • Holo Theatres properly adds jobs for T3/T4 (600/800)

Päivitys: 30.8. klo 11.08
tekijältä half god

Version 1.7.9


Bugfixes

Päivitys: 28.8. klo 9.45
tekijältä half god

Version 1.7.8b


Adjusted scripted variables for jobs to Stellaris 4.x multiplier

Päivitys: 27.8. klo 9.39
tekijältä half god

Version 1.7.8a


Correct override of vanill army buildings to allow them upgrade
Fixed missing way to upgrade commercial zone to higher tiers
Added gfx for Dread Encampment T2

Päivitys: 24.8. klo 16.23
tekijältä half god

Version 1.7.8


Bugfixes and localization update

Päivitys: 24.8. klo 15.34
tekijältä half god

Version 1.7.7


Added 4-6 tiers for engineering, physics and bio lab
Added 2-3 tiers for research efficiency and upkeep building