Slay the Spire

Slay the Spire

Marisa: Continued
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Update: 24 dec 2022 om 6:59

v1.5.8 (2022-12-24)

Fixes
  • Shoot the moon using extra energy (#87[github.com])
  • oneTimeOff gives upgraded power regardless of upgrade state (#86[github.com])
  • relics from Portable Prop Bag not setting counter to 0 (#83[github.com])
  • use game's random seed (#81[github.com])
  • acceleration(ENG) having wrong upgrade description (#77[github.com])

Update: 24 dec 2022 om 2:52

v1.5.3 (2022-12-24)

Fixes
  • events.fr not found (#72[github.com])

Update: 20 dec 2022 om 21:53

v1.5.2 (2022-12-21)

Fixes
  • changelog with # crash mod description (#66[github.com])

Update: 20 dec 2022 om 8:00

v1.5.1 (2022-12-21)

New Features
  • make acceleration shuffle empty deck
Fixes
  • shoot the moon removing transient's debuffs (#59[github.com])

Update: 19 dec 2022 om 7:21

v1.4.8 (2022-12-19)

Breaking Changes
  • migrate to kotlin (#5[github.com])
New Features
  • steam workshop release (#55[github.com])
  • preview generated cards (#45[github.com])
  • version using ISO timestamp (#16[github.com])
  • apply korean fan-made i18n patches (#6[github.com])
Fixes
  • shoot the moon removing transient's debuffs (#59[github.com])
  • match rootProject.name (#54[github.com])
  • match rootProject.name with modid (#52[github.com])
  • event abort always evaluating to true (#39[github.com])
  • use class ID over raw string for hasPower, hasRelic key (#33[github.com])
  • more nullables (#31[github.com])
  • null check on canUse (#20[github.com])
  • mark nullable parameters in use as unused (#17[github.com])

Update: 17 dec 2022 om 16:23

Update: 17 dec 2022 om 7:45