Space Engineers
Animation Engine
Показані результати 51–60 із 110
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Оновлено: 23 берез. 2023 о 14:35

[+] Fixed particles not being cleaned up correctly
[+] Fixed production actions not being called again

Оновлено: 20 берез. 2023 о 16:22

[+] Fixed Math.RandomRange not working
[+] Fixed block.Create being called on built
[+] Fixed block.Built not being called
[+] Added power actions (consumed % and produced %)
[+] Updated documentation

Оновлено: 17 берез. 2023 о 13:52

[+] Added WeaponcoreSupport
- Must use '@Weaponcore id' header
[+] Fixed error logs being spammed with missing dictonary
[+] Fixed Producion action having issues in V2
[+] Fixed components being called twice when they should be called once
[+] Fixed parented emitters not working correctly

Оновлено: 9 берез. 2023 о 23:35

[+] Added better ticking entity error reporting.

Оновлено: 6 берез. 2023 о 9:25

[+] Fixed stopLoop not working as expected

Оновлено: 5 берез. 2023 о 17:37

[+] Fixed parenting in V2
[+] Added moveToOrgin()
[+] Changed how scale works
[+] Updated documentation

Оновлено: 4 берез. 2023 о 19:34

[+] Fixed working not being called on block creation if the block is working
[+] Fixed V2 language crash
[+] **Added invalid subpartID checks**
(this should make finding issues much easier for modders)
[+] Minor bugfixes
[+] Very basic translation support for XML

Оновлено: 23 лют. 2023 о 13:30

[+] Allowed both ResourceSource and ResourceSink blocks to function with Production Actions

Оновлено: 23 лют. 2023 о 12:40

[+] Fixed stopProducing not being called when block is powered down

Оновлено: 16 лют. 2023 о 13:32

[+] Added block.getproductionitemmodel()
[+] Added subpart.setmodel(str)