Garry's Mod
Navmesh Optimizer
Se afișează 51-60 din 67 intrări
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Actualizare: 5 dec. 2022 @ 12:45

nav_generate_expanded & nav_generate_cheap now use teleport exits, and doors as extra seed positions

Actualizare: 28 nov. 2022 @ 21:01

Fix obstacle merging

Actualizare: 22 nov. 2022 @ 11:15

Add NAV_CROUCH check logic

Actualizare: 22 nov. 2022 @ 10:30

Make navmeshAutoAttemptMerge public

Actualizare: 21 nov. 2022 @ 14:03

Big changes

Made fencetop detection more thorough
Added navmesh_generate_expanded
Added navmesh_generate_cheap
Added navmesh_override_expensive
Added navmesh_ischeap

Added some function documentation on workshop page.

navmesh_globalmerge_auto Will now only create expensive navmeshes when it starts off with one. ( or if it's forced to )

Actualizare: 10 nov. 2022 @ 11:55

Add NAV_MESH_NO_MERGE check

Actualizare: 26 oct. 2022 @ 13:39

Fixed not merging fencetop areas

Actualizare: 26 oct. 2022 @ 11:49

fix

Actualizare: 26 oct. 2022 @ 11:49

Minor performance optimisations

Actualizare: 24 oct. 2022 @ 14:02

Explain differences between commands better