RimWorld

RimWorld

Yayo's Animation (Continued)
Näytetään 21–30 / 39
< 1  2  3  4 >
Päivitys: 8.2.2023 klo 2.45

- Fixed error in settings with HAR disabled
- Errors like that should now only display a single error and no longer break settings

Päivitys: 8.2.2023 klo 0.20

- Updated HAR patch to hopefully be much more compatible. This includes both 1.3 and 1.4, so let me know if something breaks or has issues.

Päivitys: 3.2.2023 klo 19.08

- Fixed issue with Reinforced Mechanoids 2 where pawns were holding weapons at weird angles while aiming (1.4 only, irrelevant for 1.3)

Päivitys: 15.12.2022 klo 11.10

- Fixed weapon draw size (thanks to Cn-mjt44 on GitHub for contributing!)
- Applied the same change in one more place
- Fixed weapon twirl max size checking
- Increased default weapon twirl max size from 1 to 1.25

Päivitys: 17.11.2022 klo 6.23

- Removed CompDeflector handling from CompOversizedWeapon, should fix errors with outdated CompOversizedWeapon
- Added a separate handling for CompDeflector

Päivitys: 9.11.2022 klo 17.34

- Fixed issue with CompOversizedWeapon - the mod should now work if it was having errors
- Fixed weapon offsets (fixes Enable Oversized Weapons)
- Added an option to disable weapon twirling for weapons over certain, configurable mass (previously it affected any weapon over 5 kg)
- Added an option to disable weapon twirling for weapons over certain size (in-game draw size) - should make it less ridiculous with weapons that aren't too heavy, but are big

Päivitys: 7.11.2022 klo 15.42

- Changed the mod ID, this mod will get removed from your mod list! This should fix the issue with original Yayo's Animation installed, which caused invisible pawns.
- Added animation to more interactions: repairing mechanoids, feeding and playing with babies, children learning, preparing skylanterns
- More work on performance - more of the animations won't recalculate their current state unless there's a need for it
- Fixed HAR patch tooltip in settings
- Fixed interaction with Giddy-up! - no more glitchy animals, riding pawns won't have animations, mount will get walking animations
- Improved interaction with Oversized Weapons, it should work better and faster now
- Handling Oversized Weapons can be (mostly) disabled
- Use 1.4 version of the Dual Wield .dll file for 1.4 version of this mod

Päivitys: 1.11.2022 klo 5.49

- Fix for Facial Animation

Päivitys: 30.10.2022 klo 18.51

- Fixed pawns not always facing the correct direction in combat
- Fixed weapon size drawing so it'll always use proper size, which means weapons can be both smaller and bigger now
- A couple of minor interactions got animations now

Päivitys: 26.10.2022 klo 7.19

- Added animation caching, so animations won't be calculated repeatedly while paused, and long-term idle animations (like sleeping) will only recalculate when necessary
- Added an option for update frequency (doesn't apply to walk and combat animations yet), which will determine how often should the animation be recalculated - making it less fluid the less frequent the updates are, but it should help with performance