Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires
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Opdatering: 28. okt. 2024 kl. 11:55

Spearmen-at-arms and Spearmen-at-arms (Shields) have 1 extra base damage but 1 less Bonus vs Large
Men-at-Arms (Polearm) have 16 Bonus vs Large up from 14

Fay Enchatress' unique character trait now only effects melee infantry peasants, rather than all peasants, and the upkeep reduction has been reduced from -20% to -10%

Spearmen-at-arms have an updated unit card

Opdatering: 28. okt. 2024 kl. 9:27

Reverted "Dairy Pasture income reduced from 200 to 150", instead Dairy pastures take an additional turn to build.
Cheese cottage costs 1000 down from 1500

Opdatering: 28. okt. 2024 kl. 8:57

Dairy Pasture income reduced from 200 to 150

Opdatering: 28. okt. 2024 kl. 8:28

Opdatering: 27. okt. 2024 kl. 18:14

New Building: Cheese Farm

Peasant Economy: Reduces upkeep from Peasants by 15% up from 10%
Industry no longer adds a garrison

Autonomous collective: -15% Upkeep for non-Knight Melee Infantry units removed
Autonomous collective: -2% Upkeep for non-Knight Melee Infantry units for each Cheese Farm added

Peasant District gives +2 local recruitment capacity, up from +1.
Peasant District gives -15% recruitment cost to Men-At-Arms and peasant mob within the province, instead of -2% Factionwide.

Battle Pilgrims cost 550 down from 600
Battle Pilgrims melee attack reduced from 32 to 29
Battle Pilgrims melee defence reduced from 31 to 28


Developer Thoughts:
Cheese Farms add a new dynamic to Bretonnia, allowing for a heavy spam of melee infantry in the late game should you focus on this style of economy. However, crossing the peasant economy threshold is now more impactful as the upkeep bonus without it is stronger and cannot easily be supplemented with Autonomous collective, as this technology no longer reduces upkeep for your infantry without committing with your infrastructure buildings.

What does this mean for you?
If you only built industry before, your settlements are now more vulnerable and you will have a harder time affording your armies unless you make Cheese Farms.
If you only built farms before, you will have a slightly better economy in the early game and a slightly weaker economy in the late game, assuming you are still making infantry. If you are not, you will feel no difference.

Battle pilgrims are now more in-line with Men-at-Arms stats wise, which makes a lot more sense within the context of lore/world-building given that pilgrims are not professional soldiers.

Opdatering: 27. okt. 2024 kl. 17:56

Opdatering: 20. okt. 2024 kl. 18:24

Opdatering: 12. okt. 2024 kl. 15:27

Men-at-Arms (Polearm) have 24 melee attack up from 22

Opdatering: 5. okt. 2024 kl. 6:13

Knights Errant reverted to having no bonus vs infantry
Knights Errant charge bonus decreased from 48 down from 50
Knights Errant melee attack increased from 26 to 28
Knights Errant melee defence increased from 28 to 30
Knights Errant have increased weapon strength

Knights of the Realm bonus versus large reduced from 12 to 8
Knights of the Realm charge bonus decreased from 65 down from 62
Knights of the Realm melee attack increased from 32 to 35
Knights of the Realm melee defence increased from 28 to 30
Knights of the Realm have increased weapon strength

Knights of the Realm and Knights Errant (and the RoR versions) have +5 armour

Alberic Faction Bonus to Port income bonus increased from 50% to 80%

Longer Spears tech takes 8 turns to research down from 10
Professional Fletchers gives +15% missile strength to your archers up from +10%


Developer thoughts:
Knights Errant and Knights of the Realm being overly specialised was in keeping with the role of Lance units. The reduction to charge bonus and increase to melee stats is to make Bretonnia more accessible and easier to play, whilst the melee damage bonus will still translate to powerful charges, but also more damage in general. It essentially makes the units better generalists.

Opdatering: 30. sep. 2024 kl. 7:42

Registered Drafts reverted to giving -10% recruitment cost to non-knight units
Alberic's Unique Skill, Dominion of Bordeleaux, now gives +2 recruit rank to knights, men-at-arms, foot squires and yeomen faction wide, but requires level 20
Dominion of Carcassonne requires level 20