Teardown

Teardown

LIGHTBEARER [Barely Dysfunctional]
Showing 11-20 of 84 entries
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Update: 12 Sep, 2023 @ 10:34pm

-added many special map props to the spawn menu
-updated final boss model
-updated UI, hovering over a weapon in the HUD now displays its max durability
-fixed bug where there were no walls to jump off of in the tutorial
-fixed bug where NPCs didnt look at you
-fixed bug where Robot Scrap could repair your weapons over max durability

Update: 12 Sep, 2023 @ 3:56pm

-added 100% gore support when spawning enemies off-map
-added system which sets settings even if you havent launched the map (gore, damage numbers, etc, will automatically be tagged as enabled)
-removed "Spine" from the gore effects on enemies
-fixed bug where the wrong blood particle effects were used
-fixed bug where Crossbow Splinter would shoot too fast

Update: 10 Sep, 2023 @ 8:31pm

-removed dev code on the crossbow

Update: 10 Sep, 2023 @ 8:03pm

-- ADDITIONS --
-added blood that paints environments
-added damage numbers
-added "Impact Frame" effect that plays on parries/enemy kills
-added corpse blood spilling, corpses now leak blood when broken
-added gore props, enemies now have bones and organs
-added Shop Portal; you can now visit Ragnar's Shop mid run
-added Propkill Potion in the Tavern; makes propkilling WAY better
-added Robot Scrap; pickups to repair your weapon
-added outlines to NPCS that will signal what status a quest is currently at
-added Throwable Hammers (special prop in Dwarven Forge)
-added Throwable Spears (special prop in Thunderrock Cove)

-- CHANGES --
PLAYER
-updated sliding, now stuns enemies for shorter amounts of time
-updated goggles upgrade, different enemy types are highlighted into different colors, enemy outlines are visible from any distance, social security number text is now smaller
-updated projectile weaponry, can no longer hit enemy weapons
WEAPONS & TOOLS
-updated weapon randomization values; weapon stats are now more drastic
-updated Shard Sledgehammer, spin attack only consumes mana/durability when hitting small shapes, deals more damage to shields and less damage to shields during spin attack
-updated Crystal Axe, vertical velocity is reset when you catch it midair, parrying now has camera shake
-updated Crystal Dagger; the sneak 99 enchant does more damage
-updated Crystal Longbow Tri-Shot Enchant, changed arrow spread
-updated Crystal Crossbow Windup Enchant, now has a longer cooldown inbetween bursts to prevent tapfiring
-updated grenades, now deal 200% more damage
-updated wall spell; walls can now be placed on different surface angles
-updated camera shake to most weapons, now shakes more on headshots
LEVELS
-updated explosive barrel lights in The Dungeon, now more purple
-updated Stone Crypt, changed some color grading
-updated Spruce Forest; now has floating islands
-updated Falling Icicles in the Spruce Forest
-updated Chucky Arena visuals slightly
-updated Lottery Box, now has Robot Scrap, Throwable Hammers, and Throwable Spears in the loot pool
-updated Elven Castle, tweaked lighting and colors
-updated performance; levels now run better
ENEMIES
-updated late game enemy spawns; The Crew minibosses are now in the elite enemy loot pool, making them rarer and adding more elite variety late-game
-updated robots, now drop debris, coins upon kill, give xp upon death, and can drop Robot Scrap
-updated gore particle effects
-updated corpses, now drop weapons when dead, updated textures, bodies with scaled objects are no longer breakable
-updated Rocket Raider, now immune to explosions
UI
-updated tool stat UI, now displays max durability, changed some spacing
-updated settings, added a "close options" button in the options menu if you open the options menu via the Teardown pause menu
-updated "Return To Hub" preview image

-- BUG FIXES --
PLAYER
-fixed bug where you can clip through walls if an enemy parries you
-fixed bug where you could have over 150 arrows/50 pellets
WEAPONS & TOOLS
-fixed bug where spinning the hammer would cause the player fov to spike
-fixed bug where the Windup Crossbow's UI was displayed incorrectly
-fixed bug where the Crystal Longbow could block the camera's view
-fixed bug where arrows from the Crystal Longbow would clip into the ground while crouching
LEVELS
-fixed bug where weapon crate would give you duplicate weapons
-fixed bug where the dwarven forge had the wrong exit spawns sometimes
-fixed bug where shop ghosts dont show until the shop is opened
-fixed bug where camera bugs out on the ballista
ENEMIES
-fixed bug where 2 enemies in the glossary had outdated information
-fixed bug where NPCS would look at you from all directions
-fixed bug where enemies could propkill themselves/eachother
-fixed bug where enemy weapon glares were too bright
-fixed bug where elite raiders didnt spawn
-fixed bug where enemies could be hit from explosions anywhere on the map

Update: 6 Jul, 2023 @ 11:00pm

-fixed bug which caused enemy to bug out in the tutorial
-fixed bug where some textures in the hub world were not applied correctly

Update: 6 Jul, 2023 @ 5:41pm

CHANGES
-visually updated the following stages: Sitrine (Hub World), Tutorial, Elven Castle
-increased friendly robot's health
-made it harder to wallcling to objects, should allow for more free-flowing movement
-improved melee hit effects
-you can now choose not to select an upgrade by walking away from them
-changed geyser color in Dust Dune
-improved performance

BUG FIXES
-fixed bug where arrows would hit eachother
-fixed bug where arrows would hit your tool
-fixed bug where friendly robots would follow you too closely
-fixed bug which caused players to wallcling onto stuff they shouldnt
-fixed bug which caused debug prints to show up in the tutorial
-fixed bug where 2 enemies could spawn earlier than usual
-fixed bug where the axe throw could deal self-damage
-fixed bug where you would float when you get parried
-fixed bug where the bows' stats werent properly displayed on the information tab
-fixed bug where the exit key hint in the blacksmith wasnt properly visible
-fixed bug where an unfinished item would spawn in the lottery box
-fixed bug where trees would fall in the spruce forest causing lag
-fixed bug where you wouldnt lose friendly robots after death

Update: 15 Jun, 2023 @ 2:22pm

-nearly doubled performance
-fixed bug which caused a slidejump to send you flying in the air

Update: 31 Mar, 2023 @ 5:46pm

Update: 3 Mar, 2023 @ 8:11pm

-updated tutorial to teach how walljumping works
-added visuals to make selecting an upgrade easier to understand

Update: 11 Jan, 2023 @ 9:18am

-nerfed The Crew boss
-fixed bug where health drops would create debug text on spawned in enemies