Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

R2TR CCLXXII.BC v. 2.1
Showing 11-20 of 28 entries
< 1  2  3 >
Update: 30 Nov, 2014 @ 2:49pm

Update: 30 Nov, 2014 @ 4:00am

Update: 14 Nov, 2014 @ 6:55am

R2TR CCLXXII v. 2.141114a

- Reworked movement speed for all units. Units no longer run (they are in formation), instead have march and double march speeds. Units will only really "run" in charge.

- Implemented Cohesion system instead of fatigue. Disordered units are now easier to kill (reduced melee defense), they dont hold their formation as good (reduced mass), have reduced charge power and have small morale penalty, but no melee attack penalties, so disordered unit will still fight and deal casualties (unlike before, when fatigued units also had melee attack reduced).

- Implemented new Culture system, where main city building defines the culture and handles recruitment. Barracks now add better garrison and some special units. conversion time of buildings between cultures increased, while barracks build time is reduced. If you conquer city of different culture, it will take a lot of time to convert it to your own. during that time such city wont have city garrison, so you will have to build garrison barracks there to protect it, or keep army within city.

- adjusted artillery accuracy against moving targets. artillery is now accurate against stationary targets, but will have higher dispersion against moving targets. Minimal range is also increased, so arty wont be able to shoot at very short range. You will have to protect it against skirmishers. Minimal range is greater than maximum range of javelin skirmishers, so arty wont be able to fire at them if they get close enough. Scorpios dont have such problem, while onagers have greater minimal range than ballistas.

- Ship autoresolve rebalance, heavy ships now much more effective against light ones.

Update: 14 Nov, 2014 @ 4:54am

R2TR CCLXXII v. 2.141114

- Startpos updates.

Update: 3 Oct, 2014 @ 9:56pm

R2TR CCLXXII v. 2.0041014

- Various bug fixes.

Update: 30 Sep, 2014 @ 3:13pm

R2TR CCLXXII v. 2.0011014

- Fixed roman recruitment.
- Fixed missing text.
- New icons added.

Update: 27 Sep, 2014 @ 12:11am

R2TR CCLXXII v. 2.0270914a

- Bug fixes.

Update: 26 Sep, 2014 @ 1:14pm

R2TR CCLXXII v. 2.0270914

- Various bug fixes.

Update: 26 Sep, 2014 @ 8:34am

R2TR CCLXXII v. 2.0260914a

- Fixed massive negative public order due to culture.

Update: 26 Sep, 2014 @ 5:10am

R2TR CCLXXII v. 2.0260914

DB:
- Morale - several penalties adjusted, to reduce the sudden complete rout
- Naval morale - increased chance for naval units to rout instead of fighting to the death
- adjustments to melee formula, projectiles,pikes, projectile accuracy
- removed mobs, replaced with normal units
- various changes to entity size, unit speed, arty engine sizes etc
- adjusted artillery crew entity
- removed forced march and double speed
- AI overhauled
- various changes to unit compositions to all factions
- reworked military stances
- adjusted formation holding for disciplined units
- reduced training exp gain for champions, adjusted army effects, general effects
- reworked all unit stats, added Sagitarii unit
- reworked all unit costs, added Sagitarii unit
- reworked weapon damage
- reduced replenishment for mercenaries
- damage reworked for all ranged weapons
- adjusted quick reload, precise shot, pike wall to better work with new stats
- reworked exp gains to fixed bonuses per level
- reduced amount of experience needed for level to better cope with new stats
- added sagitarii unit
- small adjustments to some shields
- adjusted spacing for several different units, to better work with entity sizes
- reduced time for projectile effects
- added possibility to recruit Auxilary Cretan Archers and Balearic Slingers from top auxiliary barracks anywhere. (set for all campaigns)
- slightly adjusted armor variation for vanilla Roman Hastati, Principes and Triarii
- difficulty handicaps for income reduced for player, player now get a small tax bonus, this is temporary until building effect has been re-done.
- building handicap tables included from phalangitis to fix food issue.
- statistics of slums adjusted to playtesters notes.
- food from trade ports.
- multiple fixes for small issues (army with velites, unit composition of Scipio Africanus initial stack in HatG (amongst other))

TEXT:
- added Sagitarii unit description.
- added names for experience ranks.

VARIANTMESHES
- added Sagitarii unit variantmeshes.
- adjusted look for Cretan archers, Roman Late Marines, Hastati (vanilla), Principes (vanilla), Triarii (vanilla).

CAMPAIGNS
- added CiG, Emperor and HatG startpos, adjusted for proper units, experience and ships.

......and numerous other changes!