Crusader Kings III

Crusader Kings III

Historic Invasions
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更新:2022年8月28日 @ 15時19分

### Version 1.10.6
# Historic Invasion CB now tries to fully vassalize the defender's vassals if the attacker is of a lower tier than the defender to prevent edge-case game overs
# example: King invader attacks emperor defender for kingdom A, while a vassal of defender holds kingdom A. Previously, all land held by king A would be annexed by the invader, potentially resulting in a game over. Now, kingdom A is instead destroyed, making the previous king eligible for vassalization.
# if an invader causes a player to lose every held title, a game over will be prevented
# if Seljuk invasion is enabled, e_persia will be switched to e_seljuks at game start if the former exists and is controlled by house Seljuk. reason: seljuk story compatibility for 1066
# if the Seljuk story triggers and e_persia isn't created, it will instantly be absorbed by e_seljuks
# Seljuk invasion of Asia Minor is now a separate event that can also trigger in the 1066 start date
# if Ziyar Ziyarid despawns before the story starts, a replacement will be spawned in
# renamed k_oman to Al-Hasa
# added more dynasty members and spouses to several invaders

更新:2022年8月26日 @ 16時16分

### Version 1.10.5
# The following dynasties are no longer using existing vanilla dynasties but instead generate a new one to set a founding character and prevent crashes due to disconnected dynasty founders (their dynasty is no longer set in their character template but instead inherited upon character creation):
# Timurid, Ghaznavid, Ayyubid, Almoravid, Almohad, de Hauteville
# The following invasions now correctly utilize existing dynasties and have greatly expanded dynasty trees:
# Fatimid, Seljuk, Ziyarid, Ghurid, Ludolfinger
# the Catholic Pope may restore k_jerusalem if it ceases to own de jure land and the Fatimid invasion is enabled
# decision to settle Norse raiders in d_normandy can only be taken after 911
# if available, Hrolfr de Normandie will be chosen as the Norse settler for d_normandy
# in case of de jure shift or other mods changing de jure vanilla de jure borders, k_east_francia, k_bavaria and k_lotharingia are now manually shifted into the HRE if it is formed through the mod
# nerfed the ticking war score of invaders
# forming the HRE through this mod no longer splits East Francia and Bavaria into smaller kingdoms. Compatibility check with More German Kingdoms is still active.
# fixed localization errors

更新:2022年8月21日 @ 21時55分

### Version 1.10.4
# buffed Ghurid invasion to be more in line with the Ayyubid and Almohad invasions
# new modifier icons

更新:2022年8月21日 @ 4時33分

### Version 1.10.3
# Ludolfinger and Hauteville stories now actually try to trigger
# Invaders now start with the perk "Stalwart Leader" unlocked
# Bulgaria now correctly spawns with event units

更新:2022年8月21日 @ 1時43分

### Version 1.10.2
# Ludolfinger: added "More German Kingdoms" mod compatibility, changes how the German kingdoms are shattered after the HRE is restored: instead of triggering the changes through Historic Invasions, player characters have to take a decision added by More German Kingdoms if the game was started with both mods active and the Ludolfinger invasion is activated & finished
# Ludolfinger story adjustments and bugfixes for forming the HRE
# added kingdom of Carinthia

更新:2022年8月20日 @ 7時10分

### Version 1.10.1
# condensed several instances of NOT NOT NOT ... into one NOR
# fixed Hauteville character templates

更新:2022年8月19日 @ 14時34分

### Version 1.10.0
# added Ludolfinger invasion (962); either uses the ruler of East Francia or spawns Otto as invader if East Francia isn't created
# added de Hauteville invasion (1038)
# decision to settle Norse raiders in d_neustria to encourage norman culture to spawn (911 - 1000)
# AI bonus levies can now be set to 3x the default amount
# Rûm (Seljuk story):
# Rûm formed by story will now receive vassals automatically and become independent
# Seljuk Emperor can no longer use the special CB against the sultan of Rûm
# first Rûm ruler now has a family if he was generated from scratch
# forming Rûm via story now grants cultural acceptance with the Greeks
# form the first Bulgarian Empire decision can now only be taken after 910 or after their story has started

更新:2022年8月16日 @ 7時04分

### Version 1.9.1
# added a game rule to adjust levy reinforcements when declaring a landed historic invasion
# optionally adjusted de jure borders between Prussia and Pommerania

更新:2022年8月15日 @ 9時37分

### Version 1.9.0
# added Ghurid invasion (1152)
# army spawn effects now check whether an invader is unlanded or not and adjust their location accordingly
# adjusted Fatimid story 1 appearance time frame
# fixed Fatimid story 2 sometimes not triggering
# Ghaznavid story ends if the Ghurids spawn
# Ayyubid story ends if the Mongols spawn
# adjusted conquest areas
# Ghaznavids no longer k_persia so they expand into India more before the Seljuks arrive
# Seljuks no longer conquer k_jerusalem
# changed faiths:
# Ghaznavids: Ash'ari -> Maturidism
# Seljuks: Ash'ari -> Maturidism
# Timurids: Ash'ari -> Maturidism
# reworked internal debug.log messages to better track down why a story ended or never started
# added decision to switch out e_mongol_empire with e_mongolia if the story ended but didn't properly shatter the empire. keeps the AI from swearing fealty to the e_mongol_empire.holder and revolting ad nauseam

更新:2022年8月13日 @ 10時58分

### Version 1.8.0
# added Almoravid invasion (1050)
# added Almohad invasion (1121); deactivates vanilla mechanics if enabled
# added Fatimid conquests in Arabia
# fixed Bulgarian invasion never triggering
# added dynamic number of event troops upon war declaration
# arabian emperor loses their claim on egypt after fatimid migration
# Seljuk story ends if the Ayyubids appear
# ziyarid story ends if they lose a war