Barotrauma

Barotrauma

Enhanced Armaments Neurotrauma Patch
Ergebnisse 1–10 von 16
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Update: 9. Aug. um 11:33

Fixed:

- Security having a higher Vitality than other Jobs

Update: 28. Apr. um 12:46

Removed:

- Diamorphine/Analgesic Reagent override.

May have to come back around later if it's non-compatable.

Update: 12. Apr. um 18:52

Changed:

- Painkillers are no longer overridden.

Fixed:

- EHA Tourniquets are now unable to spawn, and cannot be crafted.

Update: 16. Feb. um 10:48

Changed:

- Uses new sprites

Update: 24. Dez. 2024 um 10:09

Fixed:

- PvP loadouts for security had the FFE Patrol Cap.

Update: 23. Dez. 2024 um 17:02

Fixed:

- Up to date, and under new management.

Changed:

- Added NT compat to the Neutralizing Bandage, as to exchange Latex burns for functional burns, as to allow proper healing.

Update: 6. Sep. 2023 um 11:01

Fix to Combat First Aid Kit sprite issue (medical spritesheet changed)

Removed Panacea

Update: 30. Mai 2023 um 10:48

Removed NPC overrides (No longer needed as medkits are no longer an issue)

Update: 16. Mai 2023 um 10:07

Made first aid kits from EHA act as medical storage items and released most Latex related items from the mod's removal list.

Update: 14. Mrz. 2023 um 10:29

Revamped outpostnpc overrides (the patch shouldn't brick the game now)