Rivals of Aether

Rivals of Aether

Peashooter
Ergebnisse 11–19 von 19
< 1  >
Update: 22. Jan. 2023 um 8:48

v2.2

+ Increased air accel ( 0.25 -> 0.3 )
+ Increased walk speed ( 3 -> 3.5 )
- Increased wave friction ( 0.04 -> 0.12 )
+ Increased djump speed ( 12 -> 13 )

• Altered startup animation of JAB 1 ( for better readability )
- Increased startup of JAB ( 12 -> 14 )
+ Increased base hitpause of JAB's projectiles ( 4 -> 6 )

- Decreased range of DTILT.
• Decreased base knockback of DTILT's initial hit ( 9 -> 7 )
• Decreased base knockback of DTILT's late hit ( 8 -> 6 )
- Shortened active frames of DTILT ( 9-14 -> 9-12 )
+ Decreased endlag of DTILT ( 10(13) -> 8(10) )

- Decreased base knockback of DATTACK's initial hit ( 8 -> 7 )
+ Increased knockback scaling of DATTACK's initial hit ( 0.6 -> 0.7 )
• Heightened knockback angle of DATTACK's late hit ( 75 -> 80 )
• Decreased base knockback of DATTACK's late hit ( 8 -> 6 )

- Decreased range of NAIR.
• Lowered knockback angle of NAIR's first hit ( 60 -> 50 )
• Decreased base knockback of NAIR's first hit ( 7 -> 6 )
• Increased knockback scaling of NAIR's first hit ( 0.1 -> 0.15 )
• Increased base hitpause of NAIR's first hit ( 4 -> 5 )
• Increased hitpause scaling of NAIR's first hit ( 0.25 -> 0.4 )
- Decreased base knockback of NAIR's initial back hit ( 8 -> 7 )
+ Increased knockback scaling of NAIR's initial back hit ( 0.6 -> 0.7 )
• Decreased knockback scaling of NAIR's late back hit ( 0.4 -> 0.3 )
- Decreased lifetime of NAIR's projectile ( 7 -> 4 )
+ Increased speed of NAIR's projectile ( 12 -> 18 )
• Increased base knockback of NAIR's projectile ( 4 -> 5 )
• Lowered knockback angle of NAIR's projectile ( 70 -> 60 )
+ Increased hitpause scaling of NAIR's projectile ( 0.2 -> 0.3 )
- Shortened active frames of NAIR ( 7-9/10-15 -> 7-8/9-12 )
+ Decreased landing lag of NAIR ( 8(12) -> 5(8) )

- Decreased lifetime of FAIR's projectiles ( 10 -> 8 )
• Lowered knockback angle of FAIR's projectile ( 60 -> 50 )
+ Increased base hitpause of FAIR's projectile ( 4 -> 6 )
- Decreased hitpause scaling of FAIR's projectile ( 0.4 -> 0.2 )

- Decreased lifetime of BAIR's projectiles ( 10 -> 8 )
+ Increased speed of BAIR's projectiles ( 16 -> 18 )
+ Decreased base knockback of BAIR's projectiles ( 7 -> 6 )

• Removed knockback scaling of UAIR's first hit ( 0.1 -> 0 )
- Decreased hitstun multiplier of UAIR's first hit ( 1 -> 0.8 )
- Decreased base knockback of UAIR's second hit ( 8 -> 7 )
- Decreased knockback scaling of UAIR's second hit ( 0.6 -> 0.5 )
• Heightened knockback angle of UAIR's second hit ( 70 -> 75 )
+ Decreased endlag of UAIR ( 8(12) -> 4(6) )
+ Decreased landing lag of UAIR ( 18 -> 15(23) )

+ Heightened knockback angle of DAIR's multihit ( 361 -> 80 )
+ Increased base knockback of DAIR's multihit ( 3 -> 6 )
• Removed knockback scaling of DAIR's multihit ( 0.2 -> 0 )
+ Increased extra hitpause of DAIR's multihit ( 3 -> 5 )
- Decreased hitstun multiplier of DAIR's multihit ( 1 -> 0.8 )
• Shortened hitbox creation interval of DAIR ( 8 frames -> 6 frames )
+ Decreased landing lag of DAIR ( 10(15) -> 8(12) )
+ Increased max air speed while using DAIR ( 3.5 -> 4 )
- Shortened hover duration of DAIR ( 128 frames -> 96 frames )
+ Made it so that DAIR can be cancelled sooner ( frame 46 -> frame 38 )
+ Made it so that DAIR can be cancelled by an airdodge if available.
- Made it so that DAIR can only be used once per airtime.

- Decreased base knockback of FSTRONG's final projectile ( 8 -> 7 )
- Decreased knockback scaling of FSTRONG's final projectile ( 1 -> 0.9 )
• Increased hitpause scaling of FSTRONG's final projectile ( 0.8 -> 1 )
• Added a small visual effect to FSTRONG's animation

• Reworked DSTRONG's linking hitboxes ( it's a grab now? )
- Decreased damage of DSTRONG's linking hitboxes ( 4(6) -> 3(4) )
+ Increased knockback scaling of DSTRONG's launcher hitbox ( 0.8 -> 1 )
- Shortened active frames of DSTRONG ( 11-16/17-22/23-28 -> 11-14/15-18/19-22 )
+ Decreased endlag of DSTRONG ( 18(24) -> 12(16) )

+ Increased base hitpause of NSPECIAL's projectiles ( 4 -> 6 )

- Increased startup of FSPECIAL ( 12 -> 16 )
- Decreased endlag of FSPECIAL by 6 frames
+ Made it so that Bean Bomb gets a speed boost when passing through Torchwood
- Decreased base knockback of Bean Bomb's explosion ( 9 -> 7 )
+ Increased knockback scaling of Bean Bomb's explosion ( 0.9 -> 1 )
+ Increased base hitpause of Bean Bomb's explosion ( 9 -> 15 )
+ Increased hitpause scaling of Bean Bomb's explosion ( 0.7 -> 1 )
• Adjusted volume of Bean Bomb's voice fx

- Removed projectile invinciblity of USPECIAL
- Decreased knockback scaling of boosted USPECIAL ( 0.9 -> 0.8 )
• Increased base hitpause of boosted USPECIAL ( 10 -> 15 )

- Increased startup of DSPECIAL ( 6 -> 8 )
- Increased amount of time a pea takes away from Torchwood's lifespan ( 1 second -> 1.5 seconds )
- Decreased fire pea's lifetime multiplier ( 1.4 -> 1.3 )
- Decreased fire pea's speed multiplier ( 1.4 -> 1.3 )

+ Made it so that TAUNT can be interrupted starting on frame 25

• Created a new preview image
• Increased color contrast
• Cleared up console spam
• Added compatibility for Mt. Dedede Stadium

when you take 5 months to make a patch :D

Update: 2. Sep. 2022 um 11:48

v2.1
NERFS
- Gave extended parry stun to all peas, excluding JAB 1.
- Gave a hitstun multiplier of 0.5 to all peas, excluding NAIR and FSTRONG.
- Gave a hitstun multiplier of 0.7 to NAIR's front hit.
- Gave a hitstun multiplier of 0.8 to NAIR's projectile.
- Reduced the lifetime of NAIR's projectile from 7 frames to 6 frames.
- Reduced the lifetime of FAIR's projectiles from 12 frames to 10 frames.
- Increased the endlag of FAIR by 6 frames.
- Reduced the lifetime of BAIR's projectiles from 12 frames to 10 frames.
- Removed head intangibility from UAIR.
- Reduced the knockback scaling of FSTRONG's final projectile from 1.1 to 1.
- Increased the endlag of FSPECIAL by 3 frames.
- Removed the hitpause scaling of Bean Bomb.
- Gave a hitstun multiplier of 0.5 to Bean Bomb.
- Changed the knockback angle of Bean Bomb's explosion from 70 to 90.
- Reduced the base knockback of Bean Bomb's explosion from 10 to 9.
- Reduced the knockback scaling of Bean Bomb's explosion from 1.2 to 0.9.
- Reduced the hitbox size of Bean Bomb's explosion from 180x180 to 160x160.
- Reduced the base knockback of boosted USPECIAL from 10 to 9.
- Reduced the knockback scaling of boosted USPECIAL from 1 to 0.9.
- Added pratfall to boosted USPECIAL.

BUFFS
+ Increased the base hitpause of JAB 1 from 1 to 4.
+ Removed the parry stun from JAB 1.
+ Increased the base hitpause of JAB 2 from 2 to 4.
+ Increased the hitpause scaling of JAB 2 from 0 to 0.2.
+ Increased the hitpause scaling of NAIR's projectile from 0 to 0.2.
+ Reduced the endlag of UAIR by 3 frames.
+ Increased the base hitpause of NSPECIAL from 2 to 4.
+ Reduced the recharge time of Bean Bomb from 15 seconds to 7.5 seconds.
+ Reduced the recharge time of Torchwood from 15 seconds to 7.5 seconds.

GENERAL
• Made it so that peas are destroyed on parry.
• The "secret back tilt" can now be done using tilt stick.
• Removed the late 0-knockback hitboxes of DSTRONG.
• Bean bomb's hsp is no longer set to 0 when parried.

OTHER
• Recolored alts 6 and 14.
• Gave alts 18 and 19 a new victory theme.
- Reduced the final smash's total damage from 120% to 60%.
+ Reduced the amount of Torchwood's lifetime the final smash's first 90 projectiles decrease.
- The final smash's final projectile now burns out Torchwood.
• Kirby Fighters Buddy now displays the Ranger ability icon.
• Added Po & Gumbo compatibility.
• Added Mamizou Futatsuiwa compatibility.

Special thanks to the Rivals of Aether Extended Workshop Discord for giving feedback!

Update: 17. Jul. 2022 um 17:09

v1.16
BALANCE
= Added a 4-frame window at the end of DAIR that re-enables fast-falling.
= Increased the hitpause scaling of DAIR’s spike from 0.6 to 0.8.
= Changed the knockback angle of DAIR’s multihit from 40 to 361.
= Added 1 base hitpause onto DAIR’s multihit to fix controller rumble issues.
+ Increased the extra hitpause of DAIR’s multihit from 1 to 3.
= Changed the knockback angle of FSTRONG's final projectile from 45 to 361.
+ Increased the hitpause scaling of FSTRONG's final projectile from 0.6 to 0.8.
- Decreased the knockback scaling of USTRONG from 1.1 to 1.05.
= Slightly decreased Bean Bomb's travel speed.

OTHER
+ Added 10 base hitpause to the final smash's first 90 projectiles.
= Added new hurt sprites. (hurtground, bighurt, uphurt, downhurt, bouncehurt, & spinhurt)
= Tweaked animations.

:D

Update: 1. Jul. 2022 um 13:43

v1.15
SMALL CHANGES
= Added 2 wait animations.
= Made some slight animation tweaks.
= Made it so that your hud moves up and down when performing UTILT.
= Fixed the issue of the knockback scaling between FAIR's projectiles not being consistent.
= Split Bean Bomb's voice clip into two.
= Made it so that Torchwood no longer despawns from reaching the top and side blastzones.
= Made it so that Torchwood's seed packet is grayed out if a Torchwood still exists.
= Made it so that Torchwood's seed packet displays the correct colors when using an alternate color.
= Updated alternate colors 12 and 15.
= Changed the hit visual effect of the final smash's last projectile, when boosted by Torchwood, from 4 to 148.

Thanks for 20K!!! :D

Update: 22. Mai 2022 um 18:22

v1.14
IT'S ABOUT TIME
+ Reduced the recharge time of Bean Bomb from 30 seconds to 15 seconds.
+ Reduced the recharge time of Torchwood from 30 seconds to 15 seconds.
- Reduced the lifetime of Torchwood from 60 seconds to 30 seconds.

BALANCE CHANGES
- Reduced the knockback scaling of JAB's second projectile from 0.4 to 0.3.
+ Inceased the base knockback of DATTACK's initial hit from 7 to 8.
- Reduced the base hitpause of FAIR's projectiles from 6 to 4.
+ Reduced the startup of FAIR by 2 frames.
+ Reduced the landing lag of DAIR by 4 frames.
+ Increased the max horizontal air speed of DAIR's float.
- Removed the knockback scaling of FSTRONG's first 3 projectiles.
+ Inceased the knockback scaling of FSTRONG's final projectile from 1 to 1.1.
+ Inceased the knockback scaling of USTRONG from 1 to 1.1.
+ Increased the base hitpause of NSPECIAL's projectiles from 1 to 2.

OTHER
= Made it so that in practice mode you can taunt to refresh the recharge of Torchwood and Bean Bomb.
= Added a frame in the animation of NAIR.
= Added Kirby compatibility.

Thanks for 10K!!!

okay hey guys doo from 11/26/2023 here i'm looking back at this character's history and WHY WAS THE COOLDOWN 30 SECONDS

Update: 9. Mai 2022 um 15:06

v1.13
FRAME DATA CHANGES
+ Reduced the endlag of FTILT by 3 frames.
+ Reduced the endlag of UTILT by 3 frames.
+ Reduced the endlag of DATTACK by 6 frames.
+ Reduced the startup of NAIR by 2 frames.
- Increased the startup of FAIR by 2 frames.
+ Reduced the landing lag of FAIR by 4 frames.
+ Reduced the endlag of FAIR by 6 frames.
+ Reduced the landing lag of BAIR by 2 frames.
+ Reduced the startup of UAIR by 2 frames.
+ Reduced the endlag of FSTRONG by 3 frames.
+ Reduced the endlag of USTRONG by 6 frames.
+ Reduced the endlag of DSTRONG by 6 frames.
+ Reduced the startup of NSPECIAL by 3 frames.

HITBOX/HURTBOX CHANGES
= Changed the knockback angle of JAB's second projectile from 75 to 80.
+ Increased the knockback scaling of JAB's second projectile from 0.2 to 0.4.
= DTILT has a new sour spot that fills the blind spot. It has lower priority than the sweetspot.
= Changed the knockback angle of DATTACK's late hit from 70 to 75.
+ Increased the hitpause scaling of DATTACK’s initial hit from 0.4 to 0.6.
- Reduced the knockback scaling of FAIR’s projectiles from 0.6 to 0.4.
+ Increased the base hitpause of FAIR’s projectiles from 4 to 6.
+ Increased the horizontal speed of FSTRONG projectiles from 18 to 20.
+ Enlarged the hitboxes of DSTRONG to fix blind spots.
+ Bean Bomb's explosion is active for 2 more frames.
= Fixed the hurtbox of boosted USPECIAL.

MISCELLANEOUS CHANGES
= Changed Bean Bomb's explosion visual effect from 145 to 263.
= Changed Bean Bomb's explosion's hit visual effect from 304 to 270.
= Respawn platform is now animated.
= Various sound design adjustments.
= Adjusted the victory music.

Update: 5. Mai 2022 um 19:29

v1.12

Update: 5. Mai 2022 um 19:05

v1.11

Update: 5. Mai 2022 um 18:53

v1.11