Call of Duty: Black Ops III

Call of Duty: Black Ops III

Lucky Door: Night Of Doom
7개 중 1~7개 표시 중
업데이트: 2022년 12월 1일 오후 3시 35분

Updated the flashlight, there is a high chance it should always work properly but i'm not 100% sure.

The flashlight is also stronger and better in general. It should always stay in focus while sprinting and reloading.

The Brutus Annhilator should now properly deal 7,000 damage. It can also now be pap again.

Note: I had to use an older version of the map because the mod tools bugged. I had to redo a lot of stuff so there is a chance I missed something important but I did double check and I think it's the same.

업데이트: 2022년 11월 28일 오후 9시 40분

The bug that caused fog to kill players before evolving should be fixed now.

Music has been changed from audio/fx into audio/music.

Leslie's movement speed has been reduced by 10%

Snow damage and the flag has been changed from 1 every 0.4 seconds to 2 every 1 second. Overall, it is weaker.

업데이트: 2022년 11월 26일 오후 1시 45분

Nothing

업데이트: 2022년 11월 25일 오후 4시 10분

Lots of changes, let's get into it.

Starting Room:

All players now properly take damage instead of just one. (bugfix)

Chapter 1:

Fn Fal cost has been reduced from 9,500 to 9,250.
M16A1 cost has been reduced from 12500 to 12,000.
Mp5k cost has been reduced from 4,000 to 3,750 and ammo from 2,000 to 1,750.
Bandolier Bandit's clip ammo increase has been increased from 7 to 8.
Widow's Wine has been reduced from 13,000 to 11,000.
"Ghostly Lanterns": The clips of the lanterns that swing back and forth have been removed. The other lanterns still have their respective clips.

Chapter 2:

Speed Cola has been increased from 8,000 to 9,000.
Stone Cold Stronghold has has been reduced from 8,000 to 7,500
The two rails and their respective clips at the top have been removed.
Added two new gates at the bottom of the long stairs leading to the top. They both close once every 120 seconds for 20 seconds. The main purpose of the gates is to add just a little bit of chaos to an otherwise easy chapter. My goal is NOT to drastically increase the difficulty of it, and if it is deemed too hard or too easy, I will adjust the time values of the gates accordingly.
The Cat's cost has been increased from 60,000 to 80,000 and has a new additional effect along with opening the door leading to chapter 3.
"You and me, we got this!": Buying the cat now grants the blessing of the cat. Once blessed, all players can freely share points each other in increments of 3,000. There is no penalty to using this. It is used by pressing the special action 1 button which should be 1 by default.

Chapter 3:

Several changes have been made to Chapter 3, first, here are the things that make it easier.

The flashlight will now always be activated while in Chapter 3.
Chapter 3 has been made bigger by a decent amount
The zombie spawners have all been moved to the four corners of the Chapter.
Lots of tight areas have been changed to have a bit more space.
The map is also now a bit less like a maze and more open.
The ceiling's height has been drastically reduced.
The time limit has been increased by 15 minutes to help players and myself learn this new area.
Winter's Wail's price has been reduced from 13,000 to 12,000. Additionally, it now only activates as long as there is one zombie near the player.

Now, here are the changes that make it harder, besides price increases which I will get into later.

Near the entrances of Chapter 3 is a demonic flag. Being near the flag will cause you to take damage that will kill you. To avoid it, stay away from that area. The flag does not move or ever shut off.

A new boss, Leslie, has appeared.
"Losing our minds": Leslie will always chase the nearest player, as long as they are in Chapter 3. His speed changes based on your last position recorded. The further you are from Leslie, the faster he will be. If Leslie touches you, you will instantly be down or killed.
Leslie can go through walls.
Leslie cannot die or take any damage at all.
Leslie will spawn in a random position far from the entrance of Chapter 3 when someone enters it. If all players in the party leave Chapter 3, he will despawn completely and only spawn in again when someone enters Chapter 3.
Leslie has no audio, lights, or any other thing that can be used to identify his position.
As stated previously, Leslie's speed is currently based off your LAST known position. If he is far from you and you stay still, he will move fast to you. If Leslie is close and you are moving, he will move slowly.

Chapter 4:

Electric Cherry's price has been increased from 20,000 to 25,000.
Stamin-Up's price has been increased from 20,000 to 25,000.
Snow Damage changed from 2 damage per second to 1 damage per 0.4 seconds.
The Navmesh/Navigation for zombies has been greatly improved. If you have made it this far and don't know what I mean, you won't notice any difference.
All 6 of the magical white barriers have been removed.
4 gates similar to the ones in Chapter 2 have been added in the middle of the ramps. 2 are always open and 2 are always closed. They open and close once every minute.
All players now properly take damage from the snow.
Made a few changes to the railings. Mainly adding a bit more space and easier in some areas.
All four doors leading to Chapter 5 have their price increased from 100,000 to 115,000.

Additional Changes:

Added a health bar to help with Chapter 4 and as a nice quality of life overall.
The bonus health that Brutus had for coop has been completely removed. You should now notice a drastic decrease in health if playing in coop.
The Brutus Annhilator's damage has been increased from 1,714 to 7,000. It's ammo count has been reduced from 1/6 to 1/5. It can also no longer be Pack a punched. Note: Trying to pap it will take your money and give you nothing in return, so don't do it.
The gold from the trip mines door now scales with each Chapter and has been increased from 2,000 to 3,000 - 5,000.

Coop Vs Solo Balancing

3 new gold pieces appear right before entering Chapter 2, 3 and 4.
Each gold gives more gold the less players there are.
The numbers 1 to 4 represent the number of party members and the number after represents the gold the player will get.

Chapter 2 gate increased from 14,000 to 20,000.
1. 6,000
2. 4,000
3. 2,000
4. 500.
Keeping this value a bit low to not drastically change strategies that are already formed.

Chapter 3 gate increased from 60,000 to 250,000.
1. 210,000
2.120,000
3. 60,000
4. 20,000
Before, people were completely skipping chapter 3 which was something that could only realistically be done in coop. I don't want people to just skip the area so I am increasing the price. While it may seem like a massive change, remember that you can now share points with no penalty.

Chapter 4 gate increased from 120,000 to 300,000
1. 80,000
2. 35,000
3. 15,000
4. 5,000

I can almost guarantee that these point values are not final and some will be adjusted if deemed necessary in the next update. My goal is to make coop more closer to solo difficulty and to prevent coop from just skipping Chapter 3.

Other Stuff that doesn't matter much:

Music has been added for all four Chapters. It will start from the beginning when entering the chapter again and when the music ends. It should all be non-copyright but if you want to be safe, you can turn it off or lower the volume via Audio/FX.
Made several improvements that should enhance performance and fps.
Removed Phd flopper and the arcade perk thingy from the game files.
Updated intro text.
Updated the voice line when entering Chapter 1.
Changed the door blocking Chapter 3 to something more fitting.
Updated the steam workshop description again.

If any additional problems or bugs occur because of this patch please let me know so I can fix them. I'll be keeping a close eye on how Leslie and the point changes impact the map. If the flashlight does turn off for whatever reason, try throwing a grenade as that usually fixes it for me, or leaving and reentering Chapter 3.

Next Patch will probably have balance changes, a possible brutus rework, and aesthetic improvements for the whole map. I can definitely say however, I won't be adding anymore new mechanics, and further balance changes will mostly just be stuff like prices and Leslie speed.

A special thanks to vnuser for helping with a ton of scripting that I could not do otherwise and basically everything this patch has.

업데이트: 2022년 11월 10일 오후 5시 31분

Fixed a bug that was causing crashes on higher rounds. Night Of Bugs is now once again Night Of Doom.

Please let me know if any more bugs or crashes occur.

On a side note, while testing to fix the bug in coop I noticed it was considerably easier than solo, so I am reverting the Brutus health changes from last patch as a temporary band-aid fix while I investigate a better solution to making solo and coop around the same difficulty.

업데이트: 2022년 10월 31일 오후 6시 22분

A Halloween update for a somewhat (kinda) Halloween map.

The main goal of the update is to make coop a bit easier and more consistent and to make the early to mid game transition easier as well. The patch notes are as follows:

The price to enter Chapter 1 from the starting zone has been reduced from 8,000 to 6,500. As such, the price to unlock the bench to unlock power has been increased from 4,000 to 5,500.

The price to enter Chapter 2 after the power has been turned on has been reduced from 50,000 to 46,000 as well had their prices made more evenly for coop. As such, the price to unlock Pack-a-punch has been increased from 20,000 to 24,000.

The Brutus Annhilator's price has been reduced from 500 to 0.

All increase perk limit bottles price has been reduced from 1,000 to 0.

Deadshot Daquiri bonus headshot damage increased from 20% to 25%.

Speed Cola cost reduced from 11,000 to 8,000.

Electric Cherry and Stamina-up's price reduced from 26,000 to 20,000.

Brutus Health for 2 player party has been reduced by 33%. Thus, the coop penalty has been removed from duos.

Brutus Health for 3 player party and 4 player party has been reduced by 20%.

Brutus Health for solo is unchanged.

The time is takes for the fog to evolve has been reduced by 5 minutes.



Other stuff that doesn't matter much:

A placeholder time limit has been added for the last zone. It's 2 hours after zone 3 ends so it's basically impossible to reach it. It will be reduced significantly in a future update.

Chapter 2 has been renamed.

A light has been removed from Chapter 2 to fix some graphical issue it was causing.

Removed the warning about the fog not being lethal at the start as it is annoying.

Some information has been updated from the steam workshop page.

A friendly reminder: This map was made and always intended to be a solo challenge. But I also definitely want it to be beatable in coop without it being another map that adding more players makes it significantly easier. As of this update, I'm quite happy with how chapter 1 and 2 are. But with that said, I definitely think that some changes need to be made for chapter 3 and 4 and in the next update, which will come eventually, I will be focusing on that.

업데이트: 2022년 4월 27일 오후 12시 47분