Rivals of Aether

Rivals of Aether

Sol
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Aggiornamento: 16 giu 2022, 20:07

v1.21
Buffs
- Tap NAir now reflects projectiles
Nerfs
- Grounded DSpec no longer stuns when the sparks are on cooldown (so if spammed, it only does damage)

Aggiornamento: 2 giu 2022, 18:06

v1.20
Nerfs
- Reduced FTilt punch and UTilt slam damage by 1
- Reduced lifetime of DAttack tipper/front grab hitbox (4->2) and shield anti-projectile hitbox (12->8)
- Made DAttack shield bash hitbox slightly smaller increased the whifflag on DAttack a bit (+5 frames), and delayed the startup armor a bit more (7->9)
- Increased the lower landing lag UAir has after hitting opponents (6->10), and increased startup a bit (10->13, technically only delays first hit by 1 frame but the rest by 3). Also made the multihits (before hitting opponents) and the initial hit slightly smaller
- Grounded DSpecial now applies a cooldown for the held version which roughly matches how long the sparkles stay before exploding, and both versions also now have cooldowns when hitting projectiles as well (mostly so Sol can't fill the screen with explosions as much anymore)
Fixes / Other Changes
- Made held grounded DSpecial more distinct from the tap version. It now uses a different frame when Sol releases the beam, and the SFX stands out more

Aggiornamento: 29 mag 2022, 18:27

v1.19
Nerfs
- UAir now has a bit more endlag and can't drift as much on whiff

Aggiornamento: 18 mag 2022, 7:44

v1.18
Buffs
- Grounded DSpecial now makes a different, red spark when the button is held. The red spark works the same as the normal one, but it will stay for much longer, and the explosion is more powerful (roughly same as the old explosion). This is so that Sol can vary between two different variations, making it harder for the opponent to just parry every time
Nerfs
- The old, faster version of grounded DSpecial has a bit less explosion knockback and doesn't kill as early, to compensate for the above
- Grounded DSpecial sparks now go away if Sol gets parried, and the sparks are immediately destroyed if the beam itself is parried
- DStrong eruptions now have extended parry stun (particularly because aerial DSpecial, which uses them when landing, would often get away unpunished if the eruptions were parried)
- Made the DAttack grab hitbox a bit smaller vertically
- USpecial fire hitboxes are now a bit less wide to make it easier to hit Sol out of it
Fixes / Other Changes
- Cally can now snacc the grounded DSpecial sparks

Aggiornamento: 16 mag 2022, 18:49

v1.17
Nerfs
- DAttack shield bash is slightly smaller, and the grab hitbox is a little smaller and has less lifetime (5->3)
- UAir multihit is now slightly smaller vertically
Fixes / Other Changes
- DAttack explosion hitbox no longer extends in lifetime due to hitpause (mostly just makes it less annoying in teams/FFA

Aggiornamento: 10 mag 2022, 13:53

v1.16
Fixes / Other Changes
- Sol's sun can now be snacced by Matty and grabbed by non-Kewtians
- Gigaflare can now be snacced by Matty, and has proper explosion sfx + changes owner properly when reflected

Aggiornamento: 9 mag 2022, 20:38

v1.15
Fixes / Other Changes
- Fixed a bug with the newest update where grounded DSpecial couldn't make sparkles on multiple players at once

Aggiornamento: 9 mag 2022, 14:42

v1.14
Nerfs
- Grounded DSpecial can't make more sparkles for 90 frames after hitting a player

Aggiornamento: 4 mag 2022, 18:37

v1.13
Nerfs
- DAir hitboxes are a bit smaller, and increased landing lag (20->24)
Fixes / Other Changes
- Fixed DAir effects being mis-timed after an older update

Aggiornamento: 30 apr 2022, 16:46

v1.12
Buffs
- Jab3 kbs increased (0.65->1.0), and damage increased (6->7)
- DAir spike sweetspot now has different hitboxes for grounded and aerial opponents (the aerial one is the same as before, but for grounded opponents they will now receive more knockback)
Nerfs
- Jab2 damage decreased (4->3)
- DAir has more startup (f25->f27) and landing lag (17->20)
- DAir spike knockback decreased (7->6 bkb, 0.8->0.6 kbs)
- Due to the new DAir spike hitbox stuff, hitting grounded opponents with it has less hitstun in return for it killing better