Rivals of Aether

Rivals of Aether

Sol
Exibindo entradas 41–50 de 72
< 1 ... 3  4  5  6  7  8 >
Atualização: 27/set./2022 às 12:09

v1.31
Fixes / Other Changes
- Fixed Sol having a lower passive armor value than intended (2->4)

Atualização: 13/set./2022 às 3:38

v1.30
Fixes / Other Changes
- Fixed got_hit not checking for hitstun correctly (Rivals buggy variable moment)

Atualização: 29/ago./2022 às 17:58

v1.29
Fixes / Other Changes
- Holding the c-stick in a direction when doing FTilt, UTilt, or DAttack now also makes the grabs ignore projectiles (previously, only holding Attack would work)
- Updated grab code again

Atualização: 24/ago./2022 às 17:08

v1.28
Fixes / Other Changes
- Fixed UStrong sword beam being fired before the charge SFX indicator, and added explosion SFX for when the sword hits the ground
- Both versions of the NSpecial Sun now recolor with alts
- Fixed beeg taunt hurtboxes being outdated

Atualização: 18/ago./2022 às 15:06

v1.27
Nerfs
- Delayed FSpecial armor a bit (4->6)
- Increased BAir landing lag a bit (15->17)
Fixes / Other Changes
- Added a new effect when rolling or airdodging, to make the character more visible and easier to tech chase
- Updated projectile grab code a bit (to be able to grab non-transcendent projectiles, as long as they don't specify that they're ungrabbable)

Atualização: 26/jul./2022 às 21:16

v1.26
Fixes / Other Changes
- Fixed UAir sweetspot being offset

Atualização: 25/jul./2022 às 14:40

v1.25
Buffs
- Reduced FSpecial startup (28->21), and gave it a brief armor window at the start
- DStrong now only needs half charge to cause multiple eruptions instead of full charge, and at full charge it keeps it's armor for a little longer and has larger eruptions
Nerfs
- UStrong needs half charge to release the sword beam again, and not 1/4
Fixes / Other Changes
- Added new sword SFX on Sol's sword attacks
- Added SFX when charging smash attacks to indicate charge levels
- Added some new hit FX
- Fixed Jab2 moving armored opponents

Atualização: 12/jul./2022 às 8:36

v1.24
Buffs
- Reduced FStrong startup a bit (26->24), and increased sweetspot hitbox size a bit
- Reduced DStrong startup a bit (39->35), and increased the size of most hitboxes

Atualização: 30/jun./2022 às 20:51

v1.23
Fixes / Other Changes
- Fixed grounded DSpecial sparks being reflectable before exploding

Atualização: 29/jun./2022 às 17:11

v1.22
Fixes / Other Changes
- Fixed small stars not working correctly when a star from Sol breaks