Arma 3
Misery
Näytetään 41–50 / 95
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Päivitys: 12.12.2022 klo 13.52

-Reworked:
-Reworked some audio samples for Yaroslav forest (credits to ReasonUnknown)
-Jerrycan spilling for transferring to Canteens -Updated chances & code structure

-Tweaked:
-Made drinking from a Jerrycan replenish much more thirst

Päivitys: 5.12.2022 klo 16.48

Fixed:
-Localization issue with 3D audio being executed multiple times (some sources move back to scenario files)

Päivitys: 5.12.2022 klo 13.53

Added:
-Certain EH's / functions for audio loops + variable changes to players (added to mod structure for easier access for updates to code)

Päivitys: 29.11.2022 klo 10.45

-Reworked:
-Reworked pickupEH stuff into mod framework (will execute on every client no longer scenario scripted code)

Päivitys: 22.11.2022 klo 17.34

Added:
-Added New ACE interaction for PDA - Players can now freely check the current market rates (under equipment you will see PDA action)

Päivitys: 15.11.2022 klo 17.34

-Fixed:
-Refueling of planes + Helicopters not yeilding any results just emptying Jerrycan (fixed Completion code block)

Päivitys: 8.11.2022 klo 8.17

-Fixed:
-Edited all custom ACE interactions (if you exit the load bar code will terminate)

-Tweaked:
-Removed weight restrictions to ores, ingots, gems, etc...

-Reworked:
-Mining now directly adds items to the players inventory rather than create an object on the ground (performance friendly plus no hunting for spawned ore after mining)
-Well system hints reworked to formatted titletext much more clean appearence

Päivitys: 2.11.2022 klo 0.27

-Fixed:
-Tweaked refill code for Jet Fuel cans (Batteries should now last longer than 1 - 2 uses...)

Päivitys: 1.11.2022 klo 3.33

-Removed:
-TCRP_ghost Due to Input lag, and occasional memory leaks Ghosts have been removed. This brings a decent performance bump to each scenario
-Demon skull model

-Added:
-improved match + Lighter audio for smoking cigarettes and Cigars
-More Map Icons

-Fixed:
-Fixed rearming area / trader -Worked in ACE's rearm function + overwritten vehicles base spawn ammo limitations ('setvehicleammo 1' force to 100% capability vs 5%, etc... etc...)

Päivitys: 26.10.2022 klo 10.00

-Added:
-Some Sketchfab models that are CC : BY Licence (free use - with attribution) -Model author credits are in items pbo file + author credits will be added to the guide

-Reworked:
-Chainsaw model
-Vodka model
-Beer model
-Destruction action for iBuild

-Added: (new base items / systems)
-Forge (object) -Added LODs
-Anvil (object) -Added LODs
-Pickaxe (item)
-Ores (items)
-Ingots (items)
-Mining (system)
-Ore deposits (objects) -Added LODs

-Fixed:
-Addaction scroll wheel action for base item deconstruct action (replaced with ACE addaction on iBuild Workbench) -tested working-
-Fixed some models by replacing with better ones from Sketchfab ^ Much better resolution, shape, etc... (+downscaled some 4k model textures)
-Gap issues with iBuild pillars, reworked build models to not change pillars when placing (Forced to show hidden textures) -Garages no longer have gaps between doors- (this also fixes the "quick" deconstruction work around with placement rules)

-Code reworked / added:
-Reworked fishing function, a bit more random things can happen, more "balanced"
-Multiple iterations of Mining concepts
-Multiple iterations of Anvil functions

(scenarios)
-Database Fixes:
-Added OdraCam + Vestarr vehicles to Blacklist (headlamp lighting) -Would spawn an orb if a player left them on after logging off