Garry's Mod
[RP] Sector 16 (Beta, Update 5)
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Actualización: 29 OCT 2024 a las 11:07 a. m.

None Provided

Actualización: 29 OCT 2024 a las 11:05 a. m.

Major update 5. Couple new areas; couple reworks of areas; touch ups to the nodegraph; prop reworks; touch up to the lighting

Actualización: 29 ENE 2024 a las 2:28 p. m.

Far too many changes to specify. Generally, reworked canals, industrial zone, parts of the left side of the city, and the town. Hopefully resulting in better, visuals, gameplay, and performance.

Actualización: 17 ABR 2023 a las 4:16 p. m.

A lot of changes; new mine area on the coast; reworked a bunch of areas for optimization; added new props for better visuals and optimization; city gates for the roadways only; four new two bedroom apartments; antlions now are off by default with a button to turn them on; headcrab launcher aimed at the town; nodegraph update; probably a lot more things I'm missing.

Actualización: 25 NOV 2022 a las 5:06 p. m.

Reworked the prison; reworked the river bridge; removed a bunch of CSGO props and replaced them with more artisticly similar L4D ones; optimized more of the map for extra frames; a lot more.

Actualización: 7 JUN 2022 a las 9:39 a. m.

None Provided

Actualización: 6 JUN 2022 a las 5:23 p. m.

A wack load of changes including new props, reworks, tweeks. Also new thumbnail for the map.

Actualización: 1 MAR 2022 a las 10:59 a. m.

After a bit of a delay, another round of optimization.

Actualización: 1 MAR 2022 a las 10:58 a. m.

After a bit of a delay, another round of optimization.

Actualización: 28 ENE 2022 a las 12:17 p. m.

First round of optimization; added an alarm button to the prison; added a button to manually change the criminal status (this is what causes AI to not fight each other); cameras are now spawned in view the Turn On button; fixed a few other visual issues; added some more props around to make certain areas look better