Tabletop Simulator

Tabletop Simulator

Too Many Bones: Trove Chest Edition [COMPLETE]
Affichage des entrées 91-100 sur 189
< 1 ... 8  9  10  11  12 ... 19 >
Mis à jour le : 7 nov. 2022 à 6h48

Bugfix:

  • Changed the BQ setup pull process so that the chips taken from the baddie stacks are added to the BQ in the same order that they were in the baddie stack. e.g. When pulling four 1 point baddies the top chip that was in the baddie stack is still the top chip in the BQ.

Mis à jour le : 30 oct. 2022 à 12h33

Bugfix:

  • Fixed incorrect labeling on Riffles Gearloc reference sheet TTS object

Mis à jour le : 30 oct. 2022 à 12h18

Feature:

  • Riffle has been added as a playable Gearloc.

Mis à jour le : 23 oct. 2022 à 17h41

Bugfix:

  • Fixed tagging on the Automaton of Shale baddie chips.

Mis à jour le : 13 oct. 2022 à 7h23

Bugfix:

  • Fixed die ordering on Stanza's luitar die.

Mis à jour le : 2 oct. 2022 à 12h10

Bugfix:

  • Removed some leftover debug print statements.

Mis à jour le : 2 oct. 2022 à 12h01

Bugfix:

  • Changed the system of locking certain game components to allow players with a slow internet connection to fully load the artwork before locking it in place. This should, hopefully eliminate having some objects left floating in the air.
  • Various bugfixes added in the process of doing the rework listed above.

Mis à jour le : 22 sept. 2022 à 7h13

Bugfix:

  • Fixed an issue when launching a non-AoT campaign with an error message popping up.

Mis à jour le : 22 sept. 2022 à 6h52

Improvement:

  • The Tyrant card artwork have been replaced with higher resolution files.

Mis à jour le : 21 sept. 2022 à 7h50

Improvement:

  • The Gearloc dice for the remaining Gearlocs and Tyrants have been replaced with higher resolution files.

Feature:
  • Changed the method of adding and removing health for baddies, Gearlocs and companions to be attachments rather than physics based stacks.