Garry's Mod

Garry's Mod

Custom Loadout
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Uppdatering: 10 jan, 2022 @ 18:32

- Take results of the 'PlayerGiveSWEP'[wiki.facepunch.com] before giving a weapon
- Found a better way to check if a weapon is available for users without messing up some addons (like TFA and VJBase)
- Only list Half-Life: Source weapons if that game is mounted

Uppdatering: 31 dec, 2021 @ 18:05

- Fixed a typo on the code related to Builder-X

Uppdatering: 31 dec, 2021 @ 7:39

- (Builder-X) Do not apply the loadout if a player is on Build mode

Uppdatering: 17 dec, 2021 @ 22:01

None Provided

Uppdatering: 17 dec, 2021 @ 21:53

- Fixed a huge mistake related to URS

Uppdatering: 13 dec, 2021 @ 9:02

- Added compatibility with WUMA

Uppdatering: 13 dec, 2021 @ 7:13

- Slightly improved UI
- Now you can change how much primary ammo you want to have (It is still limited by the server's custom_loadout_ammo_primary convar)

Uppdatering: 10 dec, 2021 @ 18:15

- Fixed typo
- Added weapons from Half-Life: Source
- Added a console command: loadout_open
- More safety checks against tampering on the save file
- After giving weapons, select the last weapon on the loadout

- Improved the loadout window
- Loadout window is resizable now
- Only allow one instance of the loadout window to be visible at once

Uppdatering: 9 dec, 2021 @ 8:03

- Strip ammo before applying a loadout to prevent stacking
- Added new console variables for server operators: custom_loadout_ammo_primary and custom_loadout_ammo_secondary

Uppdatering: 8 dec, 2021 @ 8:18

- Fixed a issue on single player where some weapons were not being given, and the loadout was not being applied on spawn at all