RimWorld
Cherry Picker
Mostrando 71-80 de 105 aportaciones
< 1 ... 6  7  8  9  10  11 >
Actualización: 23 NOV 2021 a las 5:58 p. m.

...but wait there's more!

New
- You can now remove AbilityDefs. These include abilities granted by royalty titles, or ideology roles, as well as random psycast grants. However it does not include non-random psycast grants like the ones given through items (just remove the item instead).

Actualización: 23 NOV 2021 a las 4:58 p. m.

New
- You can now remove MainButtonDefs (the buttons along the button bar).

Actualización: 23 NOV 2021 a las 4:11 a. m.

New
- You can now remove HairDefs, BeardDefs and RaidStrategyDefs.
- Removed races now better respect raids (for example removing a mech type).
- Simplified the code in how it renders the list.

Note that if you remove too many races that a raid is impossible - for example a breach raid which needs a a breaching mech like a termite - the raid will error and not happen. You could instead just disable the raid strategy instead.

Actualización: 21 NOV 2021 a las 10:07 p. m.

Removed stone types respected by map generation now.

Actualización: 21 NOV 2021 a las 4:14 p. m.

New
- You can now remove MemeDefs, PreceptDefs, and RitualPatternDefs, the makings of an ideoligion.
- Removed buildings defs that belong to a precept (like the christmas tree) are now respected by the UI.
- Fixes a bug with null labels.

Actualización: 20 NOV 2021 a las 3:42 a. m.

Fixes some types of defs glitching when trying to select them from the list.

Actualización: 19 NOV 2021 a las 11:00 p. m.

New
- You can now remove WorkTypeDefs, specifically if a mod adds a new type of work that you don't plan on ever using (it just hides it from the UI).
- Fixes NRE that may happen to new users of the mod.

Actualización: 19 NOV 2021 a las 10:05 p. m.

- Some rather heavy refactoring simplifying the code yet again. Special thanks to Taranchuk and Wiri for giving me a hand.
- Continued improvement regarding removed recipe defs not showing. That one keeps finding ways to slip through, eh?

Actualización: 17 NOV 2021 a las 8:39 p. m.

New
- You can now remove GatheringDefs, like for example the Feast from VFE: Vikings.

Actualización: 15 NOV 2021 a las 11:23 p. m.

New
- You can now remove TraderKindDefs. For example of a mod adds a new type of caravan trader / orbital trader you don't want, you can remove it and it will increase the chances of one of the other traders being selected instead.