RimWorld
Mechanite Plague
Hiển thị 11-20 trong 39 mục
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Cập nhật: 15 Thg07, 2023 @ 7:54pm

addendum where i remembered there was one more spacer ammo type, and added it whoops

Cập nhật: 15 Thg07, 2023 @ 7:47pm

Mechanite Plague v1.5.0.1

Bug Fixes:
- Fixed a bug with Combat Extended where you couldn't craft "plaguetech" ammunition.
- Fixed a bug where swarm gas clouds manifested by Plagueliches made summoned Bursters spawn from the wrong faction.

Cập nhật: 26 Thg06, 2023 @ 2:06pm

Mechanite Plague v1.5.0

New Additions:
- Added the Gasfella mechanoid. Integrated into raids, as well as Biotech.
- Added the Plaguetech Compact, a spacer-tech infectious pistol.
- Added the Plaguetech Cyclone, a spacer-tech infectious assault rifle.
- Added the Plague Mandibles, an offensive implant.
- Added new human raiders, the Elite Plaguebringers.

Changes:
- Anyone armed with Mechanite Plague Immunity is now immune to the "swarm gas" spawned by psycasts, as well as the new Gasfella mechanoids.
- The Mechanite Slugger was renamed to the Plaguetech Slugger.
- Support for Reinforced Mechanoids 2, adding new raid types.
- Plagueliches (with VPE) now regenerate their Food and Rest, instead of them being disabled. This can be toggled in the mod settings.
- Balance: Plaguetech Slugger's ranged weapon cooldown decreased. (1.3s -> 1.2s)
- Balance: Mechanite Tempest's ranged weapon warmup decreased. (1.8s -> 1.4s)
- Balance: Mechanite Tempest's ranged weapon cooldown decreased. (1.8s -> 1.7s)
- Balance: Plaguelich's ascension cast time reduced. (12000 ticks -> 6000 ticks)

Bug Fixes:
- Fixed a minor bug where some researches were missing prerequisites.
- Fixed a minor bug where infecting pawns without Biotech enabled would throw errors.

Cập nhật: 2 Thg04, 2023 @ 11:18pm

Mechanite Plague v1.4.8

New Additions:
- Added the Guardian Kidney, a bionic that provides permanent immunity to the Mechanite Plague. Requires its own research.
- Added additional support to the "immunity mod extension" added by this mod. When applied to a pawn, it now renders them immune to the Mechanite Plague. As an example, Thrumbos are now completely immune to the Mechanite Plague! No more shooting them with a Stinger and waiting for the plague to kill them!

Changes:
- Bursters spawned by Incubators and Psycasts now last for 4 hours, down from 12 hours.
- Mechaliches now completely disable their food and rest need bars. This should fix a few issues with bar overloading with certain mods.
- The damage over time effect caused by the Mechanite Plague to downed entities no longer performs distance checks. Instead, it will simply not apply damage when the target is in a bed.

Bug Fixes:
- HAR support: specifically, for android races! The Mechanite Plague will no longer apply to entities not labelled <isFlesh> in the race's compatibility settings! No more androids becoming infested with robots!
- Mechskip and related psycasts no longer function on corpses that cannot rot: so basically, androids.
- The Mechalich's Talons are no longer considered a "bad" hediff. This should, in theory, stop certain effects from dispelling them.

Cập nhật: 22 Thg12, 2022 @ 5:20pm

Mechanite Plague v1.4.7.1

I may have forgotten to change the version number display in-game. Oops. Oh well.

Balance Changes:
- Incubators are now as completely and utterly horrifying as they SHOULD BE. Burst Shot Count from 2 to 1. Weapon Aim Time from 15s to 5s. Weapon Cooldown Time from 35s to 15s. Have fun!
- Modified the plague amount of several weapons, dropping them by about 33% each. This is due to a bug fix mentioned down below.

Bug Fixes:
- Fixed a bug where Toxic Resistance against the Mechanite Plague was actually calculated backwards, resulting in pawns with 0% Toxic Resistance getting infected less by the Mechanite Plague, and pawns with 100% Toxic Resistance getting infected MORE.
- Fixed a bug where Mechaliches would overflow their needs bar by a substantial amount when paired with the Need Bar Overflow mod, resulting in a lot of vomiting.
- (hopefully) Fixed a bug where Pure Driders created through a psycast provided by VPE would act abnormally.

Cập nhật: 23 Thg11, 2022 @ 6:28pm

Mechanite Plague v1.4.7

New Additions:
- Added Reanimator Mechanites, a late-game drug.
- Re-did the injector gun textures for the mod's drugs.
- Re-did the Mechanite Plague immunity system: there is now a mod extension that can be applied to hediffs. Any hediff with that mod extension makes the target immune to the Mechanite Plague. As a result, being a Mechalich (with Vanilla Psycasts Expanded) now makes you immune to the Mechanite Plague.

Changes:
- Pure Incubators (with the Biotech DLC) now only take 4 bandwidth to field. 6 was a lot.
- Stimulant Mechanites now grant +80% movespeed, from +60%.
- Mechaliches are treated like they have 20 bionic parts, for the purposes of some mods.
- Pure Bursters (with the Biotech DLC) can be upgraded to Pure Driders with the Hardware Upgrade psycast (with Vanilla Psycasts Expanded).
- If a pawn is undergoing a Regenerative Coma or Deathrest, the Mechanite Plague will not deal Damage Over Time to them. This prevents issues with pawns getting like, thirty six billion stab wounds.
- The VPE Resurrection System has been migrated to the main part of the mod. This'll result in a red error message upon loading the game, but no actual issues. I hope.

Bug Fixes:
- Certain researches did not require high-tech research benches, or multi-analyzers. This has been fixed for most endgame techs.
- The "Rot Corpses on Spawning Bursters" mod setting no longer automatically sets itself to True upon loading the game.

Cập nhật: 4 Thg11, 2022 @ 3:15pm

Forgot to save part of my changes, whoops.

Cập nhật: 3 Thg11, 2022 @ 8:25pm

Mechanite Plague v1.4.6

General:
- Now makes use of the Vanilla Expanded Framework. Probably a good idea.
- Bursters spawned from the death of an Incubator now have Mechanite Decay.
- Fixed a bug where "Pure" / constructable variants of the Mechanite Plague's mechs were appearing as part of Mechanoid Clusters.

Vanilla Psycasts Expanded:
- Buffed Festering Blast: now explodes with a radius of 4.2 instead of 3.5, and has a range of 26.7 instead of 24.9.
- Made a Scyther variant, which now makes the psycast "Manifest Scyther" work.
- Fixed an issue where the Mechalich hediff explodes if you don't need to sleep.

Cập nhật: 23 Thg10, 2022 @ 2:46pm

Mechanite Plague v1.4.5

General:
- Made your mechs with Biotech enabled have DRIP...ping paint.
- Renamed the "crafted" versions of these mechs from Biotech. This mostly helps with not accidentally deconstructing them when you're trying to mass dispose of dead Bursters that weren't crafted.

Cập nhật: 22 Thg10, 2022 @ 4:52pm

Mechanite Plague v1.4.4

General:
- Made the mod work with Biotech! Have fun raising your own Incubators, Driders, and Bursters!