Rivals of Aether

Rivals of Aether

Aleira: Another Workshop Jam Edition
Affichage des entrées 1-10 sur 11
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Mis à jour le : 31 mai 2021 à 12h26

v1.0

No changes, simply officially renaming the version.

Mis à jour le : 31 mai 2021 à 12h13

v0.17

Visuals:
- Changed preview image.

Mis à jour le : 31 mai 2021 à 11h14

v0.16

Visuals:
- Added two new alts:
+ Lone Star
+ Logician

Mis à jour le : 31 mai 2021 à 10h18

v0.15

Visuals:
- Added CSS draw functionality.
- Added victory background.
- Fixed coloration bug.

Audio:
- Added victory theme.

Mis à jour le : 30 mai 2021 à 21h09

v0.14

Visuals:
- Afterimage opacity reduced.

Mis à jour le : 30 mai 2021 à 20h58

v0.13

Visuals:
- Number of afterimages reduced.

Audio:
- Restored missing audio to dspecial.

Mis à jour le : 30 mai 2021 à 20h38

v0.12

Gameplay:
- Jab:
+ Jab 1 can now cancel into other attacks 2 frames earlier.
- Uspecial:
+ Launch vsp reduced. -20 -> -15
+ Hitbox 1: Angle adjusted. 90 -> 45
+ Hitbox 1: Angle flipper changed. 0 -> 4
+ Hitbox 2: Angle adjusted. 90 -> 80
+ Hitbox 2: Angle flipper changed. 10 -> 4
+ Hitbox 3: Angle adjusted. 90 -> 80
+ Hitbox 3: Angle flipper changed. 10 -> 4
- Stance ticker now starts on a border instead
of the middle of a quadrant.
Visuals:
- Afterimages added.
+ Aleira now trails afterimages of the same
color as her currenet element behind her.

+ The length of the afterimage trail is
proportional to how close you are to a
stance change. When it's at its longest,
you are about to change stances.

+ For some visual flare, you get extra
afterimages during fspecial.

Mis à jour le : 30 mai 2021 à 16h41

v0.11

Gameplay:
- Hitpause on every move has been overhauled to improve overall gamefeel. Thanks to Snolid Ice for the help!
- Dattack: Startup increased on all stances. [6, 6, 6, 10] -> [7, 7, 7, 11]
- Dattack: Initial hsp has been reduced on all stances. [14, 16, 12, 17] -> [11, 12, 9, 13]
- Dattack: Hitbox 1: Hit lockout increased. 0 -> 10
- eDattack: Armor frames reduced. 8 -> 4
- eDattack: Hitbox 1: Lifetime reduced. 8 -> 4
- wDattack: Hitbox 1 removed.
- eFair: Hitbox 2: Angle increased. 40 -> 45
- Ftilt: Hitbox 2: Increased knockback scaling. [.2, .2, .3, .2] -> [.25, .25, .35, .25]
- fFtilt: Hitbox 2: Increased final base knockback. 5 -> 5.5
- Jab: Removed whiff lag.

Mis à jour le : 30 mai 2021 à 14h39

v0.10

Gameplay:
- water_air_accel increased, 0.15 -> 0.3.
- earth_air_accel increased, 0.15 -> 0.3.
- Uspecial: Distance normalzied between all stances.
- Uspecial: Endlag gravity normalized to 0.45.
- Uspecial: Endlag increased, 12 -> 20.

Aesthetic:
- Uspecial: Audio added.

Mis à jour le : 30 mai 2021 à 11h46

v0.9

Changes:

Key: Changes that affect only one move in one stance will have "f", "a", "w", or "e" at the beginning of the move (such as "wFair" or "eDtilt"). Changes that affect all or most stances in some way will be written in the form [f, a, w, e] -> [f, a, w, e].

Gameplay:
- Jab 1: Endlag changed [18, 18, 18, 12] -> [14, 14, 14, 12].
- Jab 1: Whiff lag removed.

Visual:
- Fair: Added additional frame after main active.
- Dspecial: Field color should now display properly.