Rivals of Aether

Rivals of Aether

Aleira: Another Workshop Jam Edition
1-10 van 11 items weergegeven
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Update: 31 mei 2021 om 12:26

v1.0

No changes, simply officially renaming the version.

Update: 31 mei 2021 om 12:13

v0.17

Visuals:
- Changed preview image.

Update: 31 mei 2021 om 11:14

v0.16

Visuals:
- Added two new alts:
+ Lone Star
+ Logician

Update: 31 mei 2021 om 10:18

v0.15

Visuals:
- Added CSS draw functionality.
- Added victory background.
- Fixed coloration bug.

Audio:
- Added victory theme.

Update: 30 mei 2021 om 21:09

v0.14

Visuals:
- Afterimage opacity reduced.

Update: 30 mei 2021 om 20:58

v0.13

Visuals:
- Number of afterimages reduced.

Audio:
- Restored missing audio to dspecial.

Update: 30 mei 2021 om 20:38

v0.12

Gameplay:
- Jab:
+ Jab 1 can now cancel into other attacks 2 frames earlier.
- Uspecial:
+ Launch vsp reduced. -20 -> -15
+ Hitbox 1: Angle adjusted. 90 -> 45
+ Hitbox 1: Angle flipper changed. 0 -> 4
+ Hitbox 2: Angle adjusted. 90 -> 80
+ Hitbox 2: Angle flipper changed. 10 -> 4
+ Hitbox 3: Angle adjusted. 90 -> 80
+ Hitbox 3: Angle flipper changed. 10 -> 4
- Stance ticker now starts on a border instead
of the middle of a quadrant.
Visuals:
- Afterimages added.
+ Aleira now trails afterimages of the same
color as her currenet element behind her.

+ The length of the afterimage trail is
proportional to how close you are to a
stance change. When it's at its longest,
you are about to change stances.

+ For some visual flare, you get extra
afterimages during fspecial.

Update: 30 mei 2021 om 16:41

v0.11

Gameplay:
- Hitpause on every move has been overhauled to improve overall gamefeel. Thanks to Snolid Ice for the help!
- Dattack: Startup increased on all stances. [6, 6, 6, 10] -> [7, 7, 7, 11]
- Dattack: Initial hsp has been reduced on all stances. [14, 16, 12, 17] -> [11, 12, 9, 13]
- Dattack: Hitbox 1: Hit lockout increased. 0 -> 10
- eDattack: Armor frames reduced. 8 -> 4
- eDattack: Hitbox 1: Lifetime reduced. 8 -> 4
- wDattack: Hitbox 1 removed.
- eFair: Hitbox 2: Angle increased. 40 -> 45
- Ftilt: Hitbox 2: Increased knockback scaling. [.2, .2, .3, .2] -> [.25, .25, .35, .25]
- fFtilt: Hitbox 2: Increased final base knockback. 5 -> 5.5
- Jab: Removed whiff lag.

Update: 30 mei 2021 om 14:39

v0.10

Gameplay:
- water_air_accel increased, 0.15 -> 0.3.
- earth_air_accel increased, 0.15 -> 0.3.
- Uspecial: Distance normalzied between all stances.
- Uspecial: Endlag gravity normalized to 0.45.
- Uspecial: Endlag increased, 12 -> 20.

Aesthetic:
- Uspecial: Audio added.

Update: 30 mei 2021 om 11:46

v0.9

Changes:

Key: Changes that affect only one move in one stance will have "f", "a", "w", or "e" at the beginning of the move (such as "wFair" or "eDtilt"). Changes that affect all or most stances in some way will be written in the form [f, a, w, e] -> [f, a, w, e].

Gameplay:
- Jab 1: Endlag changed [18, 18, 18, 12] -> [14, 14, 14, 12].
- Jab 1: Whiff lag removed.

Visual:
- Fair: Added additional frame after main active.
- Dspecial: Field color should now display properly.