Tabletop Simulator

Tabletop Simulator

X-Wing Unified 2.0 / 2.5
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Update: 11 jun 2022 om 12:51

X-Wing 2.0 Unified Mod - Update 1.12.13
Hi @everyone!
This update comes with a fairly important fix to ship overlapping, and a few other improvements.

Missing colliders
The new composite ship method (which all standard ships now use), had an issue with the collision of the nubs of the base object being ignored. This would result in being able to maneuver ships into positions where they overlapped another ships nubs (guides).
I'm very sorry for this issue, we where bound to encounter unforeseen consequences from the transition to the new spawn method, but it's unfortunate that this wasn't caught at an earlier stage.
I expect these issues to be completely solved now.

Texture and model updates by @Kes
Completely redone model, with texture options:
- Resistance Transport
Reskinned and retextured with texture options:
- YV-66
- Naboo N1 Starfighter
- Nantex
- Jumpmaster 5000
- Sheathipede

Other fixes
The canopy of the Rogue-Class starfighter model is repared.
Norra Wexley (Y-Wing) spawns properly again
AI now targets remotes (commandos)
The two Maul (crew) cards can now be distinguished when spawning them using the TTS option.

Thats it.
-Flippster

Update: 3 jun 2022 om 16:18

X-Wing 2.0 Unified Mod - Asset Update
Hi, some players have expressed issues with differentiating the different obstacle types after they got all dressed up in Pride colors. In order to make the differentiation a bit easier I've added colors to the sides of the different types. For the Vassal veterans out there that play in top down view (hi @oli_186th (He/Him) ), sorry, this won't help you much. Anyways, colors are as follows:
💚 = Astroid
💗 = Debris Cloud
🧡 = Gas Cloud
Hope this is sufficient. And if you still wonder, you can always right click an obstacle to see it's name.
-Flippster

Update: 30 mei 2022 om 13:41

X-Wing 2.0 Unified Mod - Update 1.12.12
Hi, @everyone. It's been busy days, got more stuff in for y'all.

Arc checks into Commandos
Added support for arc checks into remotes, only the commandos have them for now.
Bullseye checks included.
Arc checks from the commandos is next step, and not included in this update.

Friendly overlap announcement added
If the final position of a ships move is overlapping a friendly or only enemies is now announced in the chat. No more guessing.

2.0 Support when spawning xws lists from https://xwing-legacy.com/
Cards will use pre 2.5 errata images.

Fixes to wrong initiative values and missing cards
@PsyonicReign have gone through all pilots and fixed all wrong initiative values on pilots, and adding a few missing pilots from the latest release.
- Outer Rim Enforcer (Razorcrest)
- Imperial Super Commando (Gauntlet)
- 7th Sky Corps Pilot (Clone Z-95)

AI implementation for the Clone Z-95 and Rogue-Class Starfighter
@PsyonicReign have added AI behaviours to the new ships, making it possible to play against AI with any of the ships in the game.

Texture improvements by @Kes
- V-Wing retextured and has additional texture options
- Clone Z-95 has a blue texture option added

Other fixes
- Proton Cannons now use correct image
- Tie Whisper texture fixed
-"Hawk" Clone Z-95 pilot now grants boost and barrel roll actions to his team mates

Thats it! Til next time.
-Flippster

Update: 25 mei 2022 om 10:39

X-Wing 2.0 Unified Mod - Update 1.12.11
Hi, @everyone, need to push another update to give the Rogue-Class starfighter it's missing 5 straight.

New Texture Options, by @Kes
- Quadjumper
- Belbullab

Card layout
Cards are spawned closer together, and closer to the table. This should allow more room at the table, and pilot cards shouldn't flip when spawning large ships.

Other fixes
Buzz Droids now has 1 agility.
Add white 5 straight to the Rogue-Class Starfighter

Thats all!
-Flippster

Update: 21 mei 2022 om 7:57

Minor Update
Minor hotfix update:
- The Vulture droids open config modelhas been properly repositioned.
- 212th Battalion Pilot spawns properly.
- DGS-286's initative corrected.
- The Scenario cards has been updated by @scott {LINK VERWIJDERD}, thanks man!

Update: 20 mei 2022 om 14:30

X-Wing 2.0 Unified Mod - Update 1.12.10
Hi @everyone! A big update ready today!

New Ships
- The collaboration of @CrazyVulcan and @Kes has brought us models of the Rogue-Class Starfighter and the Clone Z95-Headhunter. Great job guys!
- The revealed pilots (and upgrades) from the new packs have been added.

Card Errata's
- The cards that have been changed to work with 2.5 version has been updated.

Ship Conversion (about) complete
- With Kes' heroic effort, all small, medium and large ships, with the exception of the B-Wings, have been converted to the new composite ship method.
- Many ships have additional texture options, before placing the ship try right clicking it and press "Next texture" to cycle through the built in textures.
- Use the ship customizer (right click ship and select spawn customizer) to your own textures to the ships.

New rules!
With todays new rules update, the mod has done a few changes.
- TIE Strikers and TIE Reapers have had boost added to their dials.
- The Ion Token now has options for doing 1 bank maneuvers as well.

Fixes
- Dropping ships using the new composite method can be dropped on a disk spawner to store its texture properly.

Keep posting errors in our troubleshooting channel if you encounter something funky.
Thanks. Enjoy the chaos of a new meta guys!
-Flippster

Update: 30 apr 2022 om 3:33

X-Wing 2.0 Unified Mod - Update 1.12.9

Minor update this time around with a few fixes only.

Fixes:
An issue with the click mode being default dial mode prevented closing of the panels.
The fixed arcs on the baseplate was removed by mistake.
The Setup distances for both range 1 placement and astroid placement has been adjusted to the newest mat size.
Til next time!
-Flippster

Update: 23 apr 2022 om 14:32

-- fix version error

Update: 23 apr 2022 om 13:54

X-Wing 2.0 Unified Mod - Update 1.12.8

The Super Commandos Update, are @everyone ready for some annoying Mandalorian remotes on the board?

The Dial's Click mode is now Default
- The result from the player census indicated that a clear majority want the click mode to be the default behavior. It is worth mentioning that it is possible to right click the dials to set it to the old hoover mode.

Mandalorian Super Commandos
- Cards; Upgrade and Remotes have been added to the module
- Remote token added with automatic launching (drop it near a ship with the correct orientation to snap it to the nearest drop point).
- Automatic Movement. Hoover over the token for a second to see the relocation options.
- Remote token is tinted to the color of the player who drops it onto the ship.

Whats missing?
Commando arc check is not in yet. Neither to see if you have are on a commandos team, or to see if the commandos have arc on something else.
This is fairly complicated to add, but I want to have a go at it soon, no promises though.

Did you see the easter eggs?
Til next time!
-Flippster

Update: 16 apr 2022 om 15:17

Minor update

- Ship Customizers now apply their tint to the ship model
- Configurable ships can now be customized properly
- A little easter treat, from me @Kes and @CrazyVulcan

Have a happy easter!
- Flippster