Garry's Mod

Garry's Mod

[TTT] 100 More Randomats! (Pack 3/3)
Ergebnisse 121–130 von 198
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Update: 25. Jan. 2022 um 5:15

Updated randomat base

Update: 23. Jan. 2022 um 20:25

- Updated randomat base
- Fixed randomats that change roles not stripping role weapons

Update: 6. Jan. 2022 um 20:09

Another fix to the randomat base

Update: 6. Jan. 2022 um 19:25

Tiny fix to randomat base

Update: 6. Jan. 2022 um 18:47

Updated randomat base

Update: 1. Jan. 2022 um 7:17

- Removed now redundant base functions
- Fixed seeing a non-passive weapon you try to buy during 'Home Run!' show up in your weapons list for a split second

Update: 29. Dez. 2021 um 4:20

- There is now a center-screen and chat message then you try to buy an active item during 'Home Run!'. The buy menu should no longer refuse to let you buy anything after trying to buy one and your credit is now refunded
- Fixed playermodel changing randomats causing players to come back with a default TTT model when rezzed
- Fixed rezzed players not having their names hidden during 'What it's like to be...' if disguising is enabled

Update: 22. Dez. 2021 um 4:58

- Fixed lua error with the spin attack weapon from 'Whoa!'
- Randomats that rely on AI-based weapons (e.g. killer snail from 'RELEASE THE SNAILS!') will no longer trigger on maps without AI (a navmesh)

Update: 21. Dez. 2021 um 1:58

Fixed 'Snail Time!', 'What it's like to be...' and 'Whoa!' erroring

Update: 17. Dez. 2021 um 23:30

- Playermodel change randomats are back to being delayed by a second as they otherwise cause issues
- Fixed lua errors from the wonder weapons base mod, when using the jetgun, winter's howl or the baby maker
- Fixed lua error when trying to read a player's detective stats when the don't have any (This was when '100% Detective Winrate' triggered, but didn't have a description nor any effect on the round)
- Added check if the stats file actually exists even if the stats mod is installed