Team Fortress 2

Team Fortress 2

Refresh: Steel
14개 중 11~14개 표시 중
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업데이트: 2021년 5월 15일 오후 7시 48분

F3 Release:

Credit to harris0n for his work on this version

• Restarted the project to realign focus.
• Removed almost every gameplay change.
• Fixed a lot of clipping.
• Tidied up some previous changes.

업데이트: 2021년 2월 2일 오후 5시 19분

F2a Release:

Credit to harris0n for his work on this version

• Added textures to the tops of out of bound buildings.
• Replaced the chickenwire floor near red spawn with wood.
• Removed solidity on the lamp in D+E connector (replaced this hiding spot with a ledge).
• Adjusted metal beams to help movement.

업데이트: 2021년 2월 1일 오전 6시 06분

F2 Release:

Credit to harris0n for his work on this version

• Fixed some props sticking through walls on D.
• Fixed some weird floating props in Whiteroom.
• Fixed some Z-Fighting on one of the doorframes in red spawn.
• Fixed the black brushes in the main exit in blue spawn.
• Fixed the weird black brushes outside the play area on C.
• Adjusted the pipe outside of the play area to visually fit the theme better on C.
• Changed the woodplank to a ramp and extended the stairs on the porch to make movement more fluid around the area on B.
• Corrected clipping outside Blue spawn's windows on A.
• Corrected some incorrect textures in blue spawn.
• Corrected some incorrect textures on B.
• Reverted the extended highground on B.
• Reverted the sentry porch on B.
• Removed collsion on decorative supports in Wishbone.
• Removed collsion on decorative supports on A.
• Removed collsion on decorative supports on B.
• Removed collsion on decorative supports on C.
• Removed the bridge and fence on the hill on A.
• Removed the last few remaining metal beams on D.
• Made both sniper perch windows taller to prevent sentries being able to "headglitch" on E.
• Compiled with HDR and LDR lighting.

업데이트: 2021년 1월 28일 오전 5시 13분

F1 Release:

Credit to harris0n for his work on this version

• Corrected clipping.
• Better splash handling.
• More player friendly movement.
• Adjusted props to help with both visibility and gameplay.