Left 4 Dead 2
Fixed L4D2 Special Infected Animations + Generic Flinches
Показані результати 1–10 із 12
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Оновлено: 27 лют. 2024 о 0:53
автор: Despair

-removed leans (didn't really belong on the SI)
-added landing gesture
-replaced locational flinches with generic ones (moved locational ones to a seperate addon)
-adjusted spitter spitting aimmatrix

Оновлено: 26 жовт. 2023 о 18:24
автор: Despair

-retimed gambler/mechanic and producer charger pound from 48 frames to 50 to match survivor pound animation frame length and fix discrepancy with Coach taking damage slower than other survivors from the Charger's pound attack.

Оновлено: 17 лип. 2023 о 20:38

-fixed charger animations using incorrect/old idle standing aimmatrix

Оновлено: 30 груд. 2022 о 5:18

-fixed some missing footstep sound events on animations
-fixed instances of animations missing the last frame, sometimes last two frames
-retimed walk cycles to match retail (funky sdk issue?)
-possibly more fixes

Оновлено: 20 лют. 2022 о 21:37

-fixed Spitter stumble rightward not being exported with the old skeleton and thus resulting in a t-pose

Оновлено: 19 лют. 2022 о 5:05

-updated all the animations to use the "fixed" foot rotations.

Оновлено: 14 груд. 2021 о 6:10

-updated many animations and added many additional animation tweaks

Оновлено: 19 листоп. 2021 о 22:23

-re implimented original skeleton for jockey anims to fix issues with hitbox merging with survivors during riding animations
While this is properly fixed now, this original edit actually broke a lot of the Jockey's animations if they relied on weightlists.

Оновлено: 3 січ. 2021 о 20:09

-charger edits as follows

-fixed the last of the animations experiencing toe compression
-fixed toes stretching on ladder dismount animation
-fixed crouch walk Zero using unedited crouch idle frame instead of my edited crouch idle
-removed toe compression sequence/layer (fix now applied at animation level across all appropriate animations)

Оновлено: 1 січ. 2021 о 18:28

-fixed far too intense flinches on the charger (now 25% strength)
-enabled ALL of the chargers existing flinches

-added throat engorging to default spitter spitting animation