Left 4 Dead 2

Left 4 Dead 2

Fixed L4D2 Special Infected Animations + Generic Flinches
Ergebnisse 1–10 von 14
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Update: 30. Okt. um 20:31

-modified charger_melee_run_gest weightlist, less influence over left arm and neck (attempt to make anim slightly more suited to be used as an alt melee as some mods do)
-fixed jockey runs missing their 14th frames

Update: 30. Okt. um 2:15

-retimed charger punch/melee, now closest to spitter timings
-reintigrated some little arm animations that were lost when I re-timed the other survivors charger pounding anims to match Coach's

Update: 27. Feb. 2024 um 0:53

-removed leans (didn't really belong on the SI)
-added landing gesture
-replaced locational flinches with generic ones (moved locational ones to a seperate addon)
-adjusted spitter spitting aimmatrix

Update: 26. Okt. 2023 um 18:24

-retimed gambler/mechanic and producer charger pound from 48 frames to 50 to match survivor pound animation frame length and fix discrepancy with Coach taking damage slower than other survivors from the Charger's pound attack.

Update: 17. Jul. 2023 um 20:38

-fixed charger animations using incorrect/old idle standing aimmatrix

Update: 30. Dez. 2022 um 5:18

-fixed some missing footstep sound events on animations
-fixed instances of animations missing the last frame, sometimes last two frames
-retimed walk cycles to match retail (funky sdk issue?)
-possibly more fixes

Update: 20. Feb. 2022 um 21:37

-fixed Spitter stumble rightward not being exported with the old skeleton and thus resulting in a t-pose

Update: 19. Feb. 2022 um 5:05

-updated all the animations to use the "fixed" foot rotations.

Update: 14. Dez. 2021 um 6:10

-updated many animations and added many additional animation tweaks

Update: 19. Nov. 2021 um 22:23

-re implimented original skeleton for jockey anims to fix issues with hitbox merging with survivors during riding animations
While this is properly fixed now, this original edit actually broke a lot of the Jockey's animations if they relied on weightlists.