Left 4 Dead 2

Left 4 Dead 2

Fixed L4D2 Special Infected Animations + Generic Flinches
Viser 1-10 af 14 forekomster
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Opdatering: 30. okt. kl. 20:31

-modified charger_melee_run_gest weightlist, less influence over left arm and neck (attempt to make anim slightly more suited to be used as an alt melee as some mods do)
-fixed jockey runs missing their 14th frames

Opdatering: 30. okt. kl. 2:15

-retimed charger punch/melee, now closest to spitter timings
-reintigrated some little arm animations that were lost when I re-timed the other survivors charger pounding anims to match Coach's

Opdatering: 27. feb. 2024 kl. 0:53

-removed leans (didn't really belong on the SI)
-added landing gesture
-replaced locational flinches with generic ones (moved locational ones to a seperate addon)
-adjusted spitter spitting aimmatrix

Opdatering: 26. okt. 2023 kl. 18:24

-retimed gambler/mechanic and producer charger pound from 48 frames to 50 to match survivor pound animation frame length and fix discrepancy with Coach taking damage slower than other survivors from the Charger's pound attack.

Opdatering: 17. juli 2023 kl. 20:38

-fixed charger animations using incorrect/old idle standing aimmatrix

Opdatering: 30. dec. 2022 kl. 5:18

-fixed some missing footstep sound events on animations
-fixed instances of animations missing the last frame, sometimes last two frames
-retimed walk cycles to match retail (funky sdk issue?)
-possibly more fixes

Opdatering: 20. feb. 2022 kl. 21:37

-fixed Spitter stumble rightward not being exported with the old skeleton and thus resulting in a t-pose

Opdatering: 19. feb. 2022 kl. 5:05

-updated all the animations to use the "fixed" foot rotations.

Opdatering: 14. dec. 2021 kl. 6:10

-updated many animations and added many additional animation tweaks

Opdatering: 19. nov. 2021 kl. 22:23

-re implimented original skeleton for jockey anims to fix issues with hitbox merging with survivors during riding animations
While this is properly fixed now, this original edit actually broke a lot of the Jockey's animations if they relied on weightlists.