Rivals of Aether

Rivals of Aether

Stinker
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更新于:2024 年 4 月 14 日 下午 10:19
作者:Azelinuu

v3.35

更新于:2024 年 4 月 14 日 下午 10:14
作者:Azelinuu

I wanted V1 of Stinker back for purposes don't worry he'll be put back to how he was

更新于:2024 年 4 月 11 日 下午 12:44
作者:Azelinuu

v3.34

- Increased the size of Stinker's Ignite hitbox by 5.
- Jester Mode now has an additional pose, making it 20 poses now and I don't know why we keep doing this.

更新于:2024 年 4 月 8 日 下午 2:03
作者:Azelinuu

v3.33

- FAir's hitbox no longer travels with Stinker.

更新于:2024 年 4 月 7 日 下午 12:15
作者:Azelinuu

v3.32

- Jester Mode's Parry now has an original sound clip.
- Added an outline to Jester Mode's "so retro" Parry pose as it could disappear into the holy veil of white if Stinker had certain palettes equipped.

更新于:2024 年 4 月 6 日 上午 10:36
作者:Azelinuu

v3.31

- Stinker's Ignite hitbox is now a projectile that no longer travels with him, making the move more consistent.
- The flame effect from Ignite now plays on the frame the hitbox is out, rather than several frames earlier.
- Jester Mode can now be activated on the Character Select by pressing the jester hat icon.
- In Practice Mode, Jester Mode can be activated in the middle of a match by pressing Taunt + Up if it wasn't activated before.

更新于:2024 年 4 月 2 日 下午 4:34
作者:Azelinuu

v3.30

- Reordered nearly all of Stinker's palettes.
- Stinker's palette previews now properly display its main color.
- Altered the Zoroark alt.
- Removed two alts and replaced them with original ones.

更新于:2024 年 3 月 31 日 下午 12:34
作者:Azelinuu

v3.29

- Jester Mode now has a unique UpHurt animation.

更新于:2024 年 3 月 13 日 下午 10:51
作者:Azelinuu

v3.28

- Fixed Stinker's mask and eyes being miscolored for a frame during aerial Ignite.
- Added more parry poses to Jester Mode.
- Corrected the eye color of the Night Warrior alt.

更新于:2024 年 3 月 13 日 下午 4:58
作者:Azelinuu

v3.27

- Fixed Stinker's tail stripe being miscolored during certain frames of FSpecial.
- Fixed an issue in Jester Mode where attacking while being in the BigHurt animation would result in attacks not having the right offsets.