DayZ
Cabin_Mod_RaGed
Mostrando 1-10 de 18 aportaciones
< 1  2 >
Actualización: 17 ENE 2023 a las 8:58 p. m.

Waterpump could not be built

Actualización: 9 ENE 2023 a las 10:37 p. m.

changed: changed all inventoryslots to +=

Actualización: 27 NOV 2021 a las 4:23 p. m.

fixed: You can now dismantle all constructed parts.

Actualización: 23 NOV 2021 a las 11:59 a. m.

fixed: 1.15 compatibility - Sound deploy effects for Kits

Actualización: 27 AGO 2021 a las 2:53 a. m.

WoodenPlank attachment fix (thanks to Derleth)

Actualización: 16 JUL 2021 a las 6:42 a. m.

Fix for 1.13 hologram and placing changes (thanks to MDC)

Actualización: 29 MAR 2021 a las 3:23 a. m.

fixed: Player's were able to reach Containers through the rear Wall
changed: Cabin is Bulletproof again.
changed: Cabin Kit will not spawn again, once the Cabin is built

Actualización: 12 FEB 2021 a las 6:59 a. m.

- 95% sure of fixing the randomly "inaccessibility" bug
- added slots compatibility to Repair my Car mod (Epoxy Putty slot)
- Attachments as Metal Sheets, Wooden Planks, Nails etc are visually shown now and can be deattached from its spot again.
- some script cleanup

Actualización: 5 FEB 2021 a las 2:00 a. m.

- fixed: Dismantling Kits resulted in spawning on Game ground instead of Cabin Floor
- fixed: added VicinityItemManager script, this should fix the inaccessibility of the Cabin which occurs rarely. (it's really hard to pinpoint the issue really, but please keep reporting if you experience this issue)
- changed: Windows aren't bulletproof anymore.

Actualización: 21 ENE 2021 a las 4:44 a. m.

fixed: Front and Back shutters open/close bug
fixed: Door opening action was not showing up rarely

Big thanks to HunterzCZ for his scripting help!