Stellaris
Ancient Cache of Technologies: Extra Defines and Changes
Показані результати 31–40 із 42
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Оновлено: 5 черв. 2021 о 8:28

- Now with a more reasonable fleetpower calc.

- GWRR GURAAA

Оновлено: 5 черв. 2021 о 7:44

Оновлено: 3 черв. 2021 о 21:49

- Reworked Fleet Power Calculations so that smaller ships have higher FP and bigger ships have lower FP than before. (So there shouldn't be massive gaps anymore)

Оновлено: 7 трав. 2021 о 6:02

- Now has a global flag added for mod activation "acot_defines_activated"

- Awoughhh.

Оновлено: 17 квіт. 2021 о 12:08

- Marauder Raiding Fleets will now flee if they lose too many ships rather than having too low fleet power.

- Military Power weight increased to 5.0 from 2.0 when calculating Relative Power.

- All Hyperlanes should no longer be visible at start now.

Оновлено: 17 квіт. 2021 о 3:15

Оновлено: 17 груд. 2020 о 22:24

- Evasion Cap has been reduced back to 90 due to it fucking up with Fleet Power Calculation too much.

Оновлено: 18 листоп. 2020 о 6:07

Оновлено: 18 листоп. 2020 о 5:06

- Fixes Localisation Problems.

Оновлено: 16 листоп. 2020 о 16:08

- Changes Hull Point Repeatables to Military/Special Ship Hull Repeatables .

- Buffs Defense Station Repeatables to also affect starbases.

- Increase Naval Cap and Fleet Command Limit Numbers for each repeatables.

- Tell Us, Martellus.