Total War: WARHAMMER II
Unique Steam Tanks III
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Обновление: 1 септ. 2021 в 0:26

  • Fixed Patriarch's Storm's rockets disappearing whenever it did a melee attack

Обновление: 29 авг. 2021 в 21:07

  • Added the normal 15% missile resistance for mounted Volkmar, Boris, and Empire General. Thanks to Akille for reporting this missing stat.

Обновление: 14 юли 2021 в 16:42

Updated for The Silent and the Fury:

  • No major changes
  • Renamed all the "unique_steam_tanks_2" tables to "unique_steam_tanks_two" because RPFM told me to

Обновление: 22 март 2021 в 10:32

Updated script for Tabletop Caps.

Обновление: 20 март 2021 в 18:42

Fixed Alter Kamerad firing animation not working properly.

Обновление: 3 март 2021 в 14:22

Fixed Steam Tank campaign model and animation issues

Обновление: 8 февр. 2021 в 18:06

Fixed LOD error with Patriarch's Storm.

Обновление: 8 февр. 2021 в 11:08

Patriarch's Storm no longer uses a turret. Should make it much more intuitive to use. To make up for it, it now shoots all 9 rockets. This indirectly fixes the graphical glitch too.
Fixed an animation oversight with Alter Kamerad.
The Implacable's mortar now fires from the correct place.

Обновление: 5 февр. 2021 в 4:04

Added a Hochland Long Rifle model created by Sythropo. It's used by one of the Von Zeppel riders. That rider now has a very long range as sort of a hidden stat. Might be confusing, but it's probably best to show the unit's range as the range of the majority of the units, ie. repeaters, rifles, and grenade launchers.
Added a morning star model, as well as a new animation set "hu1_empire_sword_and_morning_star". Another Von Zeppel rider uses this animation set now. The animation set itself is usable on the ground, as it's based off the necrotect's animations, so maybe someone has some crazy ideas there for another mod.

Обновление: 22 ян. 2021 в 8:05

Updated skill and tech tooltips to show which affect the Rat Tank.
RoR Steam Tanks are now affected by their relevant veteran skill.