Crusader Kings III

Crusader Kings III

Community Flavor Pack
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Aktualizace: 17. pro. 2020 v 11.44

Version 2.21

~ Fixed: invalid assets were listed in female characters barbershop.
~ Changed: Iron Crown of Lombardy can now only be used by the Kingdom (or Empire) of Italy ruler, instead of any Latin kingdom holder + HRE emperor. Cheers to u/eccekevin for the suggestion.

Aktualizace: 17. pro. 2020 v 3.42

Version 2.2

## New assets
~ Added: Iron Crown of Lombardy.
~ Added: Mathilda of Tuscany's hennin.
~ Added: Latin high nobility circlet.
~ Added: Latin high nobility pannonian hat.
~ Added: Venetian Doge Ducal Horn.
~ Added: Venetian Doge robe.
~ Added: latin low nobility top hat.
~ Added: latin phrygian hat.
~ Added: latin wicker hat.
~ Added: Siculo-Norman helmet.
~ Added: curved Siculo-norman helmet.
~ Added: Latin flat top helmet (raw metal and painted variants).
~ Added: Latin curved helmet with stripes.
~ Added: Latin curved nasal helmet.
~ Added: Slavic male earrings as separate accessory.
~ Added: metal eyeglasses.
~ Added: wooden eyeglasses.
~ Added: female version of the vanilla imperail sub-saharan crown.

## AI Usage
~ Added: eyeglasses for Western Europe, Northern and Muslim characters with Administrator trait and stewardship >= 12 OR Whole of body trait and learning >= 12.
~ Changed: Venetian doge will use a royal cloak.
~ Changed: great helms will only be used once character's culture reached high medieveal era.
~ Changed: pannonian hat to latin commoners.

## Expanded barbershop
~ Improved: all hidden vanilla clothes and headgears (religious, stealth) are now unlocked in the barbershop (game rule controlled).
~ Improved: special trait items (eyeglasses, blindfold, face mask, etc.) are now available in barbershop. This opens more customization options in the furture, like jewelry and other face accessories independent from the actual headgear.

## Game rules
~ Added: new game rule to disable full plate helmets (default: visible).
~ Added: new game rule to disable characters using eyeglasses, or upcoming new accessories (default: enabled).
~ Added: new game rule to disable the Expanded barbershop system (default: enabled).

## Backstage changes
~ Added: Venetian Doge color palette and variations.
~ Added: painted metal color palette and variations for western helmets.
~ Added: portrait_latin_clothing_trigger.
~ Added: portrait_norman_sicily_clothing_trigger to look for Normans living in Italy region.
~ Added: cfp_era_high_medieval_trigger to check if characters reached High Medieval era.
~ Added: cfp_innovation_plate_armor_trigger to check if characters can use plate armor (spoiler wink wink).
~ Improved: various code optimizations.
~ Fixed: headgear assignment coding towards northern cultural groups emperors.
~ Fixed: useless set_tags values in headgears definition.
~ Fixed: crusaders helmets assignment code back to normal and cleaned-up.

## Strings and translations
~ Fixed: all vanilla special trait items had no name.
~ Fixed: all unlocked vanilla clothes and headgears had no name.
~ Updated: chinese translation for versions 2.0 and 2.1 thanks to N菌汉化!
~ Updated: german translation thanks to Jadyv and Tada-Kunただ!
~ Updated: russian translation.
~ Updated: spanish translation thanks to zoosant el suevo!
~ Improved: some assets names wording.

Aktualizace: 7. pro. 2020 v 8.56

Version 2.12

~ Fixed: compatibility with game version 1.2.2.
~ Improved: bald haircuts code is now stronger.

Aktualizace: 4. pro. 2020 v 7.41

~ Fixed: bad version numbering.

Aktualizace: 4. pro. 2020 v 7.33

Version 2.11

~ Fixed: removed bald haircuts from regular haircuts so children wont be randomly bald.
~ Changed: characters with beauty_bad_X traits (homely, ugly, hideous) will become bald at 35/40 or 45 y.o. to compensate the removal of bald haircuts from DNA lists.
~ Changed: characters with stress coping traits will become bald 5 years earlier to compensate the removal of bald haircuts from DNA lists.

~ Fixed: Mena characters can now become bald.
~ Fixed: Steppe characters can't become bald anymore.
~ Fixed: only war educated Slavic characters will use the Rus warrior haircut. This should reduce by a lot its usage frequency.
~ Fixed: Slavic babies won't have the Rus warrior haircut anymore.

~ Updated: korean translation thanks to 크번빌!

Changed files:
gfx/portraits/portrait_modifiers/01_hairstyles.txt
common/genes/02_genes_accessories_hairstyles.txt

Aktualizace: 25. lis. 2020 v 10.43

Version 2.1

~ Added: Bagatur warrior haircut.
~ Added: viking saga hero haircut.
~ Added: young steppe rider haircut.
~ Added: 3 bald haircuts by safran!
~ Added: Rus warrior haircut.
~ Added: Rus warrior moustache.
~ Added: french fork beard.

## New hairstyles based on vanilla models variations
~ Added: Bald steppe rider haircut.
~ Added: Braids without jewelry.
~ Added: Crown Curls without earrings.
~ Added: Long curly without jewelry.
~ Added: Neck Braid without jewelry.
~ Added: Rolled Up Braids without earrings.
~ Added: Steppe rider haircut without sideburns.
~ Added: Steppe wick haircut.
~ Added: Tight bun without jewelry.
~ Added: Twin Braids with Ribbons and no earrings.
~ Added: Wavy Sides without jewelry.

## New beards based on vanilla models variations
~ Added: imperial moustache.
~ Added: mutton chops with goatee.
~ Added: northern single beaded goatee.
~ Added: northern triple beaded goatee.
~ Added: mutton chops.

## AI usage
~ Added: prototype "bald system".

- conditions for character to be bald. [ >40 y.o. + 2 stress coping traits] OR [ >50 y.o. + 1 stress coping trait] OR [ Random haircut with low spawn rate ].
- Does not apply to Mena, Indians and Africans cultural groups.
- Later we hope to have a properly setup genetic trait.

~ Added: game rule to turn off stressed characters turning bald as they age (default = ON).
~ Changed: Steppe characters will use the "High Bun" haircut.
~ Changed: christian bishops and devoted characters will have a tonsure (inactive vanilla model).
~ Changed: buddhist characters with devoted trait will have a bald head.
~ Changed: buddhist monks will now always have bald heads.
~ Changed: orthodox characters with devoted trait will have a beard.
~ Changed: orthodox bishops will now always have a beard. Also apostolics, coptics, messalian, bogomilists, paulicians and nestorians.

~ Fixed: missing cap_02 tags in previous version caps.
~ Fixed: missing string for the new 1.2 fake bald haircut.
~ Updated: spanish translation thanks to zoosant el suevo!

Aktualizace: 24. lis. 2020 v 5.21

Version 2.03

~ Fixed: compatibility with CKIII v1.2 update.
~ Removed: female byzantine imperial crown and crown of constance as PDX included those missing variants in the base game.
~ Improved: cleaned up duplicated code from PDX.

Aktualizace: 23. lis. 2020 v 16.16

Version 2.02

~ Fixed: wrong version number prior to patch.

Aktualizace: 16. lis. 2020 v 4.29

Version 2.01

~ Changed: AI characters with august trait will now use the natural laurel wreath only if they have 15 or more diplomacy skill.
~ Changed: AI characters with scholar trait will now use the natural laurel wreath only if they have 20 or more learning skill.
~ Changed: norse won't use natural laurel wreaths anymore.
~ Changed: jagged circlet isn't available to kings anymore as it confused them with dukes.
~ Changed: sutton-hoo has a 20% chance to be used by an anglo-saxon king instead of 33%.
~ Changed: spouses are not allwoed to use Sutton Hoo helmet anymore.
~ Fixed: "portrait_anglo_saxon_clothing_trigger" was named "portrait_old_saxon_clothing_trigger" which is dumb.
~ Improved: AI handling of Sutton Hoo helmet.
~ Improved: stronger coding.
~ Improved: clothing triggers are now relying on culture's classnames instead of editing culture files. This should improve a lot the compatibility with other mods.
~ Removed: all culture files (east_slavic, frankish, magyar, north_germanic, south_slavic, turkic, west_slavic).

Aktualizace: 12. lis. 2020 v 6.56

Version 2.0

~ Added: Byzantine Monomachus crown.
~ Added: Komnenos imperial crown by safran!
~ Added: Holy crown of Hungary by safran!
~ Added: Byzantine purple cloak.
~ Added: Byzantine pannonian pileus in 3 variants (silk, cotton, fur).
~ Added: Byzantine skiadion hat.
~ Added: Byzantine propoloma hat in 3 variants (1 common and 2 noble).
~ Added: Byzantine kettle hat.
~ Added: Varangian Guard nasal helmet.
~ Added: 2 variants of golden laurel wreath for Reformed Roman Empire Emperor (or your megalomaniac ruler).
~ Added: natural laurel wreath for characters with august or scholar traits in Europe and Byzantine empire.
~ Added: 2 thin circlets for western counts by safran!
~ Added: a jagged circlets for western dukes by safran!
~ Added: leather headband for european commoners by safran!

~ Improved: better aventail on slavic helmet.
~ Improved: positioning of slavic circlet, crown and hungarian crown.
~ Improved: Byzantine high nobility won't use the hungarian circlet anymore.
~ Improved: Hungarian kings will use hungarian_royalty headgear category.
~ Improved: headgears spawn ratios.

~ Fixed: beards clipping through Slavic helmet with aventail.
~ Fixed: cleaned-up the way the HRE deals with headgears spawn ratios.

~ Updated: spanish translation thanks to zoosant el suevo!
~ Updated: german translation thanks to Tada-Kunただ!
~ Updated: korean translation thanks to 크번빌!
~ Updated: v1.9 simplified Chinese translation thanks to N菌汉化!