RimWorld

RimWorld

Vanilla Furniture Expanded - Power
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Update: 10 Aug, 2020 @ 1:15pm

[Auto-generated text]: Update on 8/10/2020 9:14:40 PM.

Update: 10 Aug, 2020 @ 11:12am

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Update: 3 Jul, 2020 @ 12:11am

[Auto-generated text]: Update on 7/3/2020 8:11:35 AM.

Update: 30 Jun, 2020 @ 12:37am

[Auto-generated text]: Update on 6/30/2020 8:37:32 AM.

Update: 8 Jun, 2020 @ 10:58am

[Auto-generated text]: Update on 6/8/2020 6:58:31 PM.

Update: 26 May, 2020 @ 10:36am

[Auto-generated text]: Update on 5/26/2020 6:36:17 PM.

Update: 22 May, 2020 @ 1:22am

[Auto-generated text]: Update on 5/22/2020 9:22:38 AM.

Update: 21 May, 2020 @ 1:36pm

v1.107:

Entire gas network reworked from the ground up to work properly (Thanks to Fluffy). Some of the existing gas buildings might give odd behaviours if not replaced, so it is recommended to remake the gas network in an existing save after this update
Added a limitation to the Tidal Generator so they can't be placed too close to each other, which was extremely overpowered
Added Space to the blacklist of biomes where chemfuel ponds and helixien geysers should appear for Save Our Ship 2 compatibility
Fixed a couple super weird bugs where chemfuel ponds were messing with game loading
Removed the gas explosion incident
Added an update letter system that will pop up only once per savegame, to tell people the gas network system has been updated and should be rebuilt

Update: 4 May, 2020 @ 10:29am

Tidal generator power output 2100>1100.

Update: 21 Apr, 2020 @ 9:12am

Modified the Helixien network further to try and remove any bugs it might have
Added a new pop up message to tell the player gas buildings shouldn't be built on top of electric conduits
Modified the "out of fuel" icon of the lightning rod so it shows a thunder icon instead of chemfuel