Tales of Maj'Eyal

Tales of Maj'Eyal

ZOmnibus Addon Pack
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Update: 23 Feb, 2015 @ 7:37pm

Store Wish List:

  • FIx <ctrl> key handling in Store WIsh List dialog.

Update: 5 Feb, 2015 @ 5:57pm

Enhanced Object Compare:

  • Runes and infusions in your inventory or store inventories can now be <ctrl>-compared to corresponding inscriptions on your body.
  • Fix <shift>-cycling in the store dialog.

Go to Landmark:
  • Remember the position of the Sun Paladin at the end of Erúan as a landmark.

Inventory Sort Order:
  • Further revisions to sort order:
    • Two-handed weapons sort before one-handed weapons.
    • One-handed weapons that can be wielded in the off hand sort after those that can't.
    • Shields sort before body armor.

Update: 27 Jan, 2015 @ 8:22pm

Auto-Transmo Gems:

  • The "Auto-transmo gems" settings is now a number, specifying the maximum tier of gems to be automatically placed in the transmo chest.
  • New entry "Extract gems" in the transmo chest's use-item dialog (if you have the Extract Gems talent), which will extract gems from all suitable non-unique, non-rare items in the transmo chest.
  • Suppress auto-transmo if the character knows any talent with the 'consumes_gems' flag (in addition to the in-game gem-consuming talents already checked for), for the benefit of addon developers.

Inventory Sort Order:
Refinements to the inventory sort order:
  • Weapons: daggers and mindstars, then other one-handed weapons, then staffs, then other two-handed weapons, then bows and slings.
  • Armor: body armor (mummy wrappings, then robes, then leather armor, then mail, then plate), then shields, then other armor pieces grouped by type. In addition, pieces that require the Armor Training talent are sorted after those that don't (leather boots before metal boots, for instance), and wizard hats are sorted before leather caps.

Go to Landmark:
  • Add a scrollbar to the list of landmarks.
  • Properly report the key bound to the Auto-explore command if the user has rebound it.

Notes to Self:
  • Add a confirmation dialog to the "Remove all notes" button.

Update: 4 Nov, 2014 @ 7:07pm

Bugfix release:

  • Fixed keybinding installation to survive across use of the Precognition talent.

Update: 23 Oct, 2014 @ 5:41pm

Use Item Shortcuts:

  • Incorporate v1.2.4 changes for talents Matter is Energy, Reshape Weapon/Armor and Cursed Sentry.
Inventory Keys:
  • Add mnemonics for new in-game item commands Attach to Item ('A') and Detach from item ('D').

Update: 1 Sep, 2014 @ 12:51pm

Go to Landmark:

  • Slazish Fens' coral portal is now recognized as a landmark.
Store Wish List:

Update: 22 Jul, 2014 @ 6:11pm

Alternate Zones Option:

  • Find zones with alternate versions by parsing the game zone definitions rather than using a hard-coded list. Shouldn't cause any observable change in behavior.
  • Fix small bug that was preventing zones with alternate forms from being listed in the Change Zone debug menu.

Go to Landmark:
  • Landmarks are now grouped by category (zone entrances, stores, etc.) and ordered by estimated difficulty and distance from the player.

Talent Point Planner:
  • Internal tag mismatch that would have prevented one talent source's "Mark as Seen" activation code from being properly applied.

Update: 16 Jul, 2014 @ 8:23pm

Delayed update due to technical difficulties publishing; We Apologize for the Inconvenience.™

Bug fixes affecting multiple addon components:

  • Compatibility fix for object description changes in module version v1.1.0 and later.
  • Avoid clobbering the Interact with Golem talent's player-inventory →
    golem-equipment dialog.

Auto-Transmo Gems:
  • Place alchemist gems in the transmo chest under the same rules as ordinary gems.

Enhanced Object Compare:
  • Equipment wielded/worn by the Alchemist's golem will be included in the comparison candidate list if applicable.

Opt-in Adventurers Parties:
  • Orc patrols are now treated similarly, via new game option "Orc patrol response strategy".
  • New game option "Extended evade duration", which can make an "evade" choice from the evade/fight dialog persistent for a specified number of turns.

Use Item Shortcuts:
  • Updated for v1.2.0 changes in talents for which we add shortcuts. Notably, the "Reshape armor" and "Reshape weapon" shortcuts are combined into shortcut "Reshape" (with mnemonic 'R'), using new combined talent Reshape Weapon/Armour.

Talent Point Planner:
  • Add support for the Corruption/Vile Life tree and the Wyrm Bile talent source.
  • Add better anti-spoiler check for the Cursed/Cursed Aura tree.
  • Properly recognize that the player has received the Arena and Zigur talent sources in roguelike mode and/or higher difficulty levels.
  • New "Mark as Seen" dialog to allow you to tell the addon that you've seen talent sources it doesn't know you've seen.
  • Fix tooltip display for certain talent sources when creating a plan for the Alchemist's golem.

Update: 11 Dec, 2013 @ 3:05pm

Initial Steam release.