Stellaris
Origins Extended
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Mis à jour le : 13 déc. 2022 à 13h26


Version 1.5.5

## GENERAL - Changed version number to be compatible with Stellaris version 3.6 "Orion". This is not a comprehensive update just yet. ## DISTANT RELATIVES - Fixed too many primitives spawning.

Mis à jour le : 25 oct. 2022 à 17h59


Version 1.5.4

## GENERAL - Updated German localization. - Updated English-fallback of Portuguese, Simplified Chinese, and Spanish localizations. ## ON THE EDGE - Fixed any abandoned worlds being considered as abandoned cold home world.

Mis à jour le : 25 oct. 2022 à 17h54

Mis à jour le : 10 oct. 2022 à 10h38


Version 1.5.3

## GENERAL - Changed version number to be compatible with Stellaris version 3.5 "Fornax". This is not a comprehensive update just yet. ## ON THE EDGE - Fixed modifiers giving -1000% habitability to -10%. It's not meane to be *that* challenging.

Mis à jour le : 1 juil. 2022 à 14h29


Version 1.5.2

## GENERAL - Updated Russian localization. ## DORMANT CORE - Now more multiplayer friendly. ## RED DAWN - Fixed Earth tiles appearing on Mars. - Fixed districs disappearing near game start. Adds it in with the initial event, so it might flicker out of existence for a couple of seconds. - Fixed general localization errors. - Should now properly have the near-earth systems spawn around the Sol system. ## DUAL HIVE - Fixed citizenship errors for initial species pops. TODO ## ON THE EDGE - Fixed some modifiers multiplication effects errors. ## DISTANT RELATIVES - Fixed star systems localization errors. ## THE GRAVEYARD - Fixed trait habitability effects error. - Fixed event localization errors. - Fixed digsite event errors. - Fixed dyson sphere disappearing near game start. Adds it in with the initial event, so it might flicker out of existence for a couple of seconds.

Mis à jour le : 25 mai 2022 à 8h15


Version 1.5.1

## GENERAL - Fixed some more crashing problems. ## RED DAWN - Fixed Earth tiles appearing on Mars. - Fixed localization errors. ## ON THE EDGE - Fixed some modifiers multiplication effects errors.

Mis à jour le : 20 mai 2022 à 12h11


Version 1.5.0

## GENERAL - Updated mod to Stellaris version 3.4, "Cepheus". - Fixed crashing problems on game start, which was caused from the Stellaris version 3.3 update. - Fixed 'Cambria' taking over every sol in the cleanup. Again. For real this time, promise. ## STARLESS - Fixed everyone picking the 'Starless' trait, made it exclusive. - Fixed species with special traits not being able to be edited. ## STARBON - Fixed species with special traits not being able to be edited. ## ENGINEERED GENETICS - Fixed species with special traits not being able to be edited. - Fixed localization errors. - The 'Evolved Nutritional Absorption' trait now gives -10% consumer goods upkeep, rather than -10% food upkeep. ## RED DAWN - Mars is now slightly bigger. ## BEFORE WE GO - The Production center can now be demolished, disabled, and ruined. ## CROWDED SYSTEM - Now actually gives you two extra colonized planets. ## PLANETARY INFESTATION - No longer requires just city districts on the planet, just needs to be full built up. ## ON THE EDGE - Fixed every planet turning into a frozen world after complete decolonization. ## TERMINAL VELOCITY - Reduced the difficulty levels of multiple stages to be easier to complete. ## DISTANT RELATIVES - Made origin. ## THE GRAVEYARD - Made origin. ## SECRETS OF THE GATEBUILDERS - Made origin. ## THE HEART - Made origin. ## BLOOD OF THE GODS - Made origin.

Mis à jour le : 25 déc. 2021 à 14h54


Version 1.4.3-b

## GENERAL - Tentative fixe deployed for Sol disappearing or getting nuked too often. ## THREE BODY PROBLEM - Origin will no longer be used by AI empires.

Mis à jour le : 25 déc. 2021 à 14h51


Version 1.4.3

## GENERAL - Tentative fixe deployed for Sol disappearing or getting nuked too often. ## THREE BODY PROBLEM - Origin will no longer be used by AI empires.

Mis à jour le : 20 déc. 2021 à 7h29


Version 1.4.2

## GENERAL - Tentative fixe deployed for Sol disappearing or getting nuked too often. ## ON THE EDGE - Tentative fixe deployed for the story line not progressing and events not running.