Rivals of Aether

Rivals of Aether

Mr. Game & Watch
Hiển thị 31-40 trong 81 mục
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Cập nhật: 25 Thg08, 2020 @ 12:18pm

v3.8

Cập nhật: 19 Thg08, 2020 @ 3:29pm

v3.7
==G&W Patch Notes==
Jab
- Jab Puffer Base KB: 3 -> 4 (pushes into puff farther on bad SDI)
- Decreased hitbox sizes

Forward Tilt
- Decreased hitbox sizes

Dash Attack
+ Increased hitbox sizes minorly (no longer reverse disjoint)

Neutral Air
- Thinned fish hitbox sizes, lowered hitbox sizes of final hit

Up Air
- Added parry stun to projectile

Up Special
~ Added failsafe for gravity value changes

Cập nhật: 18 Thg08, 2020 @ 1:21pm

v3.6
==Patch Notes==
Up Tilt
- Hitstun Multiplier: 1.0x -> 0.7x

Cập nhật: 12 Thg08, 2020 @ 8:43pm

v3.5
==Patch Notes???==
I have no clue what I changed to get this to work but it takes 5 wavedashes to cross Air Armada now

Cập nhật: 7 Thg08, 2020 @ 6:32pm

v3.4

Cập nhật: 7 Thg08, 2020 @ 6:26pm

v3.4
== G&W Patch Notes ==
Up Special
~ Redid how the VSP works using gravity shenanigans, now pings upward like in Smash

Cập nhật: 5 Thg08, 2020 @ 6:04pm

v3.3
==G&W Patch Notes==
Base Stats
+ Gravity Speed: 0.5 -> 0.4
- Hitstun Grav: 0.5 -> 0.45
- Jump Speed: 11 -> 9.99
- Doublejump speed: 11 -> 10
- Shorthop Speed: 7 -> 6
+ Max Air HSP: 5 -> 6
+ Air max speed: 5 -> 6
+ Leave ground max HSP: 5 -> 6
+ Airdodge Speed: 7.5 -> 8
+ Roll Speed: 8 -> 9

Neutral Special
~ Resprited Small Food

Forward Special 3
~ Base Hitpause: 4 -> 7

Forward Special 6
~ Base Hitpause: 6 -> 10
~ Hit SFX: Fors Combust -> Burn Consume

Forward Special 7
~ Base Hitpause: 6 -> 10

Forward Special 8
~ Now forces camera shake
~ Now uses Ping! Hit SFX

Forward Special 9
~ Now forces camera shake
~ Now uses Ping! Hit SFX

Cập nhật: 1 Thg08, 2020 @ 10:13pm

v3.2

Cập nhật: 20 Thg07, 2020 @ 11:38am

v3.1
==Patch Notes==
Forward Strong
- Angle: 361 -> 45

Cập nhật: 20 Thg07, 2020 @ 10:16am

v3.0
==Patch Notes==
Dash Attack
+ Early Lifetime: 3 -> 4
- Late Lifetime: 18 -> 10
- Endlag: 14 -> 19
+ Late Damage: 4 -> 5

Up Tilt
- Active Frames: 10/10 -> 6/6 (Move time remains the same)

Forward Tilt
+ Early Knockback Scaling: 0.7 -> 0.75
+ Removed Hat from Hurtbox

Neutral Air
+ Startup: 7 -> 6
- Endlag/Whifflag: 17/17 -> 14/21
~ Raises nameplate with attack

Up Air
~ Optimized code, should consume less file size

Forward Air
+ Knockback Scaling: 0.7 -> 0.75
- Base Hitpause: 3 -> 5
+ Hitpause Scaling: 0.6 -> 0.5

Back Air
- Endlag/Whifflag: 15/15 -> 12/18
- Normalized Landing Hitbox lag
- Landing Hitbox Active Frames: 6 -> 5

Down Air
- Decreased Landing Hitbox Width, back foot no longer covered by hitbox

Neutral Special
~ Food creation frame moved after pan hitbox
+ Pan Base Knockback: 4 -> 5
+ Pan Damage: 5 -> 8
+ Food Damage: 2 -> 3
~ Pan applies hit lockout for 20 frames

Forward Special
- 6 Knockback Scaling: 1 -> 0.9

Down Special
+ Absorb Startup: 6 -> 5

Up Smash
+ Endlag/Whifflag: 21/21 -> 14/21

Forward Smash
~ Sweetspot Base Knockback: 7 -> 8

Down Strong
+ Startup: 15 -> 13
+ Active Frames: 3 -> 5

Added Wireframe Alt