Rivals of Aether

Rivals of Aether

Mr. Game & Watch
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Actualización: 24 MAY 2020 a las 7:20 p. m.

v2.14
==Patch Notes==
Jab
+ Finisher comes out 1 frame earlier
+ Finisher lifetime: 3 -> 6
+ Has proper whifflag

Up Tilt
+ Startup: 10 -> 8

Down Tilt
+ KB Scaling: 0.5 -> 0.6

Forward Air
+ Bomb Punch hitbox size increased by 4 pixels

Back Air
- Reduced size of turtle's head hitbox by 15 pixels

Down Air
+ Spike Lifetime: 3 -> 6
+ Sourspot KB Scaling: 0.6 -> 0.7

Forward Special
- 7 KB Scaling: 0.9 -> 0.8
~ Added elemental visual effects on hit

Up Smash
+ Startup: 23 -> 20
+ KB Scaling: 1.1 -> 1.2

Forward Smash
+ Startup: 21 -> 18
+ Fixed endlag being longer than it should when not whiffed

Down Smash
+ Endlag: 28 -> 27
+ Sourspot Angle: 20 -> 361
+ Sourspot Base KB: 2 -> 6
+ Sourspot KB Scaling: 0.6 -> 0.9
+ Raised hitbox heights by 6 pixels
+ Now has proper whifflag

Actualización: 14 MAY 2020 a las 10:35 p. m.

v2.13
==Patch Notes==
Down Special
- Replaced Ult B Reverse with normal B Reverse on both absorb and release

Actualización: 14 MAY 2020 a las 9:56 p. m.

v2.12
==Patch Notes==
Forward Special
~ Fixed a bug where extra hitpause applied to all Judge numbers after rolling a nine

Actualización: 13 MAY 2020 a las 9:09 p. m.

v2.11
==Patch Notes==
Up Tilt:
+ Flag 2 Knockback Scaling: 0.2 -> 0

Neutral Special:
+ Pan Knockback Scaling: 0.6 -> 0.8

Up Smash
+ Startup: 24 -> 23 Frames
+ Added I-Frames while hitboxes are active (5 frames)

Side Special:
- Reduced hitbox size

Side Special 6:
- Hitpause Scaling: 0.7 -> 0.9

Side Special 8:
+ Angle: 80 -> 90

Side Special 9:
~ Now applies 50 frames of total hitpause to both players, using extra_hitpause and a custom method to apply it to self
~ Centered lightning effect more

Actualización: 29 ABR 2020 a las 6:02 p. m.

v2.10
==Patch Notes==
Potentially fixed bucket breaking when overflowing twice with two charges.
Minor visual touchups.

Actualización: 28 ABR 2020 a las 11:49 a. m.

v2.9

Actualización: 28 ABR 2020 a las 11:08 a. m.

v2.8
==Patch Notes==
Up Air
- Adjusted offset

Visuals
- Redid portrait, character select, and result art
- Added that fancy CSS menu
- Rotated in Orange and Purple skins in place of Red and Blue
- Updated Workshop page splash art

Actualización: 28 ABR 2020 a las 10:47 a. m.

v2.8

Actualización: 26 ABR 2020 a las 4:15 p. m.

v2.7
==Patch Notes==
=Moves=
Up Smash
- Reworked move, now has big head to show when the move is used
- Completely remapped hitboxes, less void space

Back Air
- Offset the landing hitbox creation frame by 1 to allow opponents who were just hit to still be hit by the finisher

Forward Special - 8
- Base Knockback: 10 -> 12

=General hitbox rework=
Decreased hitbox size/More accurate hitboxes:
- Forward Tilt, Down Tilt, Up Air, Forward Special, Neutral Special, Forward Smash, Down Smash

Increased hitbox size:
- Rapid jab puffer (to stop DI cheese)

Actualización: 23 ABR 2020 a las 9:01 a. m.

v2.6
==Patch Notes==
Forward Special - 8
- Knockback Scaling: 0.4 -> 0

- Custom absorb behaviors for non-article projectiles with the hitbox variable "absorbed"