Divinity: Original Sin 2

Divinity: Original Sin 2

SirGagz - The Venalguard Class (DE)
5件中 1-5 を表示
更新:2020年1月9日 @ 9時42分

Skills

  • Updated skillbooks to reflect changed skill requirements

Miscellaneous

  • Fixed broken lighting (No idea what the heck happened! Apologies.)

更新:2020年1月8日 @ 13時52分

Status Effect

Husk:

Created odd conflicting effects with other immobilizing statuses. While this should fix gameplay issues there will be minor graphical oddities when these statuses overlap.
  • Removed Frozen and Petrified immunities

Skills

Jade Spike:

This skill was outperforming other skills too much and needed to be adjusted. With these tweaks players will have a more meaningful choice of how to use the projectiles in their encounters.
  • Damage modifier reduced from 90% -> 50%
  • Husk application has been changed into a 50% chance for each projectile

Memorization Cost:

Memorization costs of all skills have been adjusted to a single requirement, giving players more freedom and choices in their playstyles. (Google Doc has also been updated)

Starter
  • Affliction: Dual Wielding 1
  • Jade Spike: Warfare 1
  • Riposting Shadows: Dual Wielding 1
  • Battle Scars: Warfare 1
  • Revoke Stance: Warfare 1

Novice
  • Impossible Odds: Warfare 2
  • Devour: Warfare 2
  • Mineral Geyser: Warfare 2
  • Steel Breach: Dual Wielding 2
  • hundred Blades: Dual Wielding 2

Adept
  • Meditation of the Reaper: Warfare 3
  • Bladestorm: Dual Wielding 3
  • Jade Sheath: Warfare 3
  • Thousand Blades: Dual Wielding 3
  • Fracture: Warfare 3

Master
  • Echoing Banishment: Warfare 5

Miscellaneous

  • Updated character creation class description

更新:2020年1月3日 @ 17時59分

  • Removed useless old scripts, some causing unexpected changes.
  • Removed a dependency.

更新:2019年12月18日 @ 17時16分

Skills

Echoing Banishment:
  • Reduced crater duration from 2 to 1.
  • Increased source point cost from 2 to 3.
  • Fixed missing icon from Husk when applied with this skill.

更新:2019年12月18日 @ 13時05分

Mod Published!