Rivals of Aether

Rivals of Aether

Fancy Pants Man
Mostrando 11-20 de 143 aportaciones
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Actualización: 11 NOV 2022 a las 1:56 a. m.

v2.10

more patch spam yay

- fixed fspecial landing sprite arms not having an outline
- improved dash startup

Actualización: 10 NOV 2022 a las 3:28 p. m.

v2.9

landing during fspecial (no pratfall) during endlag will no longer reset the endlag's timer
minor visual fix to air fspecial endlag

Actualización: 10 NOV 2022 a las 3:14 p. m.

v2.8

quite possibly the fancy pants update of all time

fspecial
- animation improvements (different "on hit" sprite, unique ground and air endlag, "land + hit player" sprite)

Actualización: 24 SEP 2022 a las 12:17 p. m.

v2.7

blance
- bair increased launch angle (reverse 45 > reverse 55), increased base knockback (5 > 6)
- ustrong shrinkwrapped hitbox (added 2nd with identical stats), increased hitpause scaling (.7 > 1)
- uspecial increased kb scaling (6 + 0.6 > 6 + 0.8)
- decreased pratland time (20 > 16)
- dstrong can move the spider the same way fspecial can (but not as fast)
- hitting a spider with fspecial will act as if you hit a player (affects how you can move post-hit)

misc
- added genesis alt

Actualización: 23 SEP 2022 a las 12:33 a. m.

v2.6

fspecial
- you can angle the move again
(hold a direction during startup for different movement effects)

Actualización: 13 ABR 2022 a las 6:20 a. m.

v2.5

biggest change is in the screenshot

fspecial
- slight hsp during startup (0 > 1)
- decreased damage (9 > 7)
- hitting a wall now always bounces you away from it, and you bounce up less than hitting a player
- fixed "hit effect" not appearing properly after hitting a wall
- slightly less friction after landing

misc...ish
- jab1 and jab3 hitbox better matches visual
- uair both hitboxes better match visual
- ftilt base hitpause decreased (8 > 6)
(the high hitpause was there because of how well it killed, but it doesn't anymore, so...)
- fixed a miscolored pixel of nair2

Actualización: 18 DIC 2021 a las 3:09 p. m.

v2.4

blance
- walljump vsp decreased (10 > 8)
- ground friction increased to 2 (from 0.3) during pratland
(you don't slide)
- increased pratland time (15 > 20)

- fstrong hit angle changed (45 > 361)
- dstrong hits angle chaned (361 > 45)
(dstrong was killing better)

fspecial
- endlag increased (12 hit, 18 whiff > 14 hit, 21 whiff)
- tweaked startup and endlag anim
- when landing on the ground, friction is 2 (from 0.3)
(you don't slide)
- decreased "bounce on hit" vsp (-8 > -6)

misc
- 10 hit lockout added to all strongs to prevent spider trolling

Actualización: 11 DIC 2021 a las 1:17 a. m.

v2.3

blance
- if fspecial was started on the ground, it goes into endlag instead of pratfall.

Actualización: 28 NOV 2021 a las 3:24 a. m.

v2.2

for the fancy fans out there

visual
- readded down and up taunt
- edited dspecial spider sprite

blance
- decreased max air speed (5 > 4)

fspecial
- momentum now stops during startup
- attacking hitbox placed further inwards
- hitbox angle changed (40 > 361)
- fixed bugs (rip superslide)

ftilt
- knockback changed (8 + .7 > 7 + .5)
- angle changed (361 > 40)
- hitpause scaling changed (.9 > .5)
(i didn't like how effectively this took stocks)

uspecial
- now starts moving up before the spin (does not happen off the ground)
(this also mostly fixes tap jump protection boosts)
- can no longer fastfall while in pratfall
- less vertical speed during ascent (still covers more distance total)

misc
- changed abyss runes G, I, K, L
- removed munophone tips discussing now removed "tech"

Actualización: 2 NOV 2021 a las 11:47 p. m.

v2.1

"oops you couldn't DI ftilt" patch

- fixed jump not recoloring correctly
- ftilt more hitpause (8 + .6 > 8 + .9)
- dair more hitpause (6 + .7 > 7 + .9)
- changed hit effect for dair