Stellaris

Stellaris

Extra Ship Components 3.0 - Overwrites [Actual]
Ergebnisse 1–10 von 24
< 1  2  3 >
Update: 22. Nov. 2021 um 8:27

- Update for Stellaris 3.2

Update: 17. Apr. 2021 um 4:37

- Updated for Stellaris 3.0

Update: 23. Jan. 2021 um 13:18

- Add overwritten designs for Shroud entites.
---- The mod now overwrites /common/global_ship_designs/utopia_designs.txt

Update: 16. Jan. 2021 um 13:22

- This mod now adds mod-is-in-use flag: nhsc_overwrites_v30

Update: 10. Jan. 2021 um 9:58

- Add support for non-default playable country types to overwritten vanilla component files.
- Fix vanilla oversight that caused AI weights for components to not apply to non-default playable countries such as Kettlings and Prikki.
- Add missing second torpedoes to materialist and machine FE escorts.

Update: 3. Nov. 2020 um 13:29

- Non-spiritualist FE now use Precursor Sensor Array combat computers.

Update: 29. Okt. 2020 um 10:06

- Update target Stellaris version to 2.8.*
- Fixed Materialist and Machine Fallen Empires using L-weapon escort section with torpedo weapons.
- Fallen Empires now use unique computers for their defense platform designs.
- Fallen Empires now use unique computers for their starbases.

Update: 22. Okt. 2020 um 9:54

- Removed overwrite of /common/component_templates/00_utilities_roles.txt due to compatibility issues with NSC

Update: 17. Okt. 2020 um 14:09

- Updated for the new version of the base mod : upgrades of vanilla computres into Nanite Thought Matrix ones.
---- The mod now overwites /common/component_templates/00_utilities_roles.txt

Update: 27. Sep. 2020 um 7:49

- Moved all components to main mod. Overwrites submode is still needed for them to actually show in game. This should fix the issues of hidden components appearing if a system scale patch is applied without Overwrites submod.