Rivals of Aether
Sans
กำลังแสดง 11-20 จาก 82 รายการ
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อัปเดต: 23 ก.ย. 2020 @ 8: 57pm

last release pre-definitive release - minor support update

* Added support for the Pokemon Stadium stage

อัปเดต: 23 ก.ย. 2020 @ 4: 54pm

september 23rd, 2020 - very minor support update

* plumsh for amber :) (amber plush support)

อัปเดต: 15 ส.ค. 2020 @ 7: 15am

* Added support for Wall-E's sound taunt, plays the track from when you go on a """date""" with Sans in Undertale

อัปเดต: 2 ส.ค. 2020 @ 11: 28pm

Addition:

* Added support for the newly released "Last Resort" stage

please stop adding new forms of support i'm begging you

อัปเดต: 2 ส.ค. 2020 @ 3: 07pm

v.no - slight balance update

f = frames

Changes:

* Dash Attack *
* Increased base hitpause (2 -> 3)
* Increased hitpause scaling (0.65 -> 0.75)

- Forward Strong -
* Adjusted sweetspot launch angle (30 -> 45)
- Decreased sweetspot base knockback (8 -> 7)
- Decreased sourspot base knockback (6 -> 5)
- Decreased active frames (12f -> 8f)

that can't be all, right?
wait... i feel a disturbance... but what could it be?

.. eh, i'm sure it's not a problem.

อัปเดต: 31 ก.ค. 2020 @ 8: 26pm

v3 - yea

Change:

* Forward Special * Now checks for whether or not an opponent has super-armor to actually grab them or not

Addition:

* Added support for the newly released "Trial Grounds" stage

อัปเดต: 22 ก.ค. 2020 @ 9: 00am

v2.96

* disabled hard mode

อัปเดต: 18 ก.ค. 2020 @ 1: 16pm

v2.95

* Added back the """"Infamous"""" alternate color that was removed in the last patch

อัปเดต: 16 ก.ค. 2020 @ 1: 52pm

v.no

Changes:

* Forward Special * finally actually fixed the hitstun i hope i think

* CSS * Modified the icon placements to go along with the newest update

Additions:

* Added back Sans' old alt based on Asgore

* Gave short "titles" for every alt while on the CSS, better explaining what each alt is based on

อัปเดต: 13 ก.ค. 2020 @ 11: 15am

v.who cares - Balance Update

f = frames

Changes:

+ White Bones + Now stick around for twice as long, and as such now travel twice as far

* Up Air * Removed hitstun multipliers

* Neutral Special *
* Slightly optimized Gaster Blaster code
+ All attacks except strongs can now be used while the blaster is active
+ Decreased Gaster Blaster charge time (85f -> 60f)
- Removed final launching hit from the Gaster Blaster beam
- Decreased damage on all hitboxes (2 -> 1)

* Forward Special * Removed hitstun multipliers

Addition:
* Added support for the newly released "Mt. Dedede Stadium" stage