Rivals of Aether

Rivals of Aether

Sans
Visar 31–40 av 82 poster
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Uppdatering: 2 mar, 2020 @ 13:13

Temporarily reverted version to 2.0

Uppdatering: 25 feb, 2020 @ 13:27

v2.90 - Workshop Support

Addition:
* Added Feri support

Uppdatering: 20 feb, 2020 @ 14:19

v2.89 - Bug Fixes

Changes:

* DSPECIAL - Fixed a bug involving Astra where blue bones would disable Astra's cards

* NSPECIAL - Potential fix for a bug involving Astra where hitting the Blaster with her USPECIAL would disable Astra's cards

* Increased dash speed (5 -> 5.5)

* Changed TCO "art"

Uppdatering: 25 jan, 2020 @ 13:37

v2.88

Changes:
* Hard Mode - Increased window for activation

Uppdatering: 19 jan, 2020 @ 9:31

v2.87 - Hard Mode Update

Changes:
* FAIR - Now has whifflag
* KR - Disabled due to causing too many problems
* White Bones - Increased damage output

Addition:
* Introducing; Hard Mode - Pressing the special button 5 times within the first second before the match starts will activate "Hard Mode Sans." This version of Sans has increased attributes, being multiplied by 1.2 (meaning any attribute changes normal Sans gets will also be reflected onto Hard Mode), increased weight (multiplier of 0.90), greatly decreased frame data on most attacks, increased damage on white bones, and more. In this mode, Sans' jacket will also constantly change colors, from cyan to yellow, acting similar to his famous blinking eye. Because of this, you also have to be playing on an alternate costume for this mode to activate.

* This mode is essentially just designed to be Sans but very overpowered, inspired-ish by "Diamond Kris," and as such, a few coding pieces have been borrowed from Kris (i.e. Kris' "Marvel Mode" rune, the message display on the HUD, checking for alternate colors, and just the general code structure regarding how the mode activates and changes attributes), so credit goes to the people who worked on Kris.

now this dev is going to ACTUALLY take a hiatus

Uppdatering: 17 jan, 2020 @ 9:35

v2.86 - Very Minor Update

Change:

* Increased time when landing from prat fall (3 -> 10)

- Last update for a while because the developer is taking a temporary hiatus

Uppdatering: 14 jan, 2020 @ 23:04

v2.85 - ??? Update

Changes:

* White Bones - Reduced damage output

* Blue Bones - Decreased knockback multiplier (0.8 -> 0.4)

* USPECIAL - Decreased hitbox size

* NSPECIAL - Now prevents Sans from using any bone related attacks while the Gaster Blaster is active or on cooldown

* DTILT - Knockback is now always constant instead of multiplied

* UAIR - Decreased hitbox size

* NAIR - Decreased hitbox sizes

* FAIR - Rework; is now a physical attack involving a punch thrown forwards which has a sweetspot that can spike opponents, basically Mario F-Air

* DAIR - Decreased hitbox width

* Strongs - Decreased active frames (24 -> 12)

* Strongs - Increased endlag frames (16 -> 28)

Additions:

* KR - Certain moves will now apply a "poison" effect to the opponent, which deals 1% every 30 frames, lasts around 6 seconds, and applies a purple outline. The moves that can apply this effect are as follows:
- White Bones (excluding strongs)
- Strongs (Sweetspots)
- NSPECIAL

Uppdatering: 5 jan, 2020 @ 22:43

v2.75 - Balance Changes

Changes:
* Blue Bones - Technically reworked, are now regular projectiles instead of articles
* Blue Bones - Can now be reflected with Ori's bash
* Blue Bones - Decreased damage (3 -> 1)
* Blue Bones - Decreased base knockback (3 -> 2)
* Blue Bones - Now continue to travel like white bones, but have a slower initial speed (5 < 7) and disappear 3x faster than white bones
* Blue Bones - When parried, will travel back towards where they came and will travel at a speed value of 8

* FSPECIAL - Slightly decreased total startup frames (21 -> 19)

Stat Change:

* Increased weight/knockback multiplier (1.47 -> 1.5)

Uppdatering: 30 dec, 2019 @ 11:58

v2.7 - Slight Balance Changes (Nerfs)

Changes:

* FAIR, FTILT, BAIR, & UTILT - Slightly increased cooldown for white bone variants (3 -> 5)
* FAIR, FTILT, BAIR, & UTILT - Increased cooldown for blue bone variants (3 -> 20)

Planned Changes:
* Support for the Abyss Runes buddy

Uppdatering: 20 dec, 2019 @ 18:52

v2.67 - Slight Balance Update (Nerf)

Changes:
* Blue Bones - A single bone can now only stay around for a maximum of around 30 frames
* Blue bones - Now get destroyed when they hit an opponent