Rivals of Aether

Rivals of Aether

Sans
Ergebnisse 61–70 von 82
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Update: 25. Okt. 2019 um 12:53

v1.2 - Move Update

Changes:
* DAIR - Due to request for variety in Sans' moveset and to help Sans against characters like Clairen, this move is now a downwards stomp that spikes instead of a bone being sent downwards. May be reverted back to the old version depending on feedback.
* NAIR - Increased landing lag (8 -> 10)
* Bones in regular attacks - Slightly decreased movement speed
* Slightly increased air mobility

Update: 24. Okt. 2019 um 17:13

v1.12 - Bugfix Update (Mostly)

FSPECIAL:
* Grabbed players are now brought to somewhere around the center of the hitbox, fixing the problem of players not being sent in the appropriate directions
* Using this move in the air now only puts you into a helpless state if you fail to grab anyone
* Fixed a bug where using this move on a Forsburn clone would result in Sans being stuck in place until he's hit (Thank you to "damocleas" and "Spriter" on Discord for reporting)

Regular/White Bones:
* Increased damage output (15 dmg per second -> 20(?) dmg per second)

Update: 24. Okt. 2019 um 9:10

v1.1 - Balance Update

Changes:
* NAIR - Increased landing lag (4 -> 8), increased endlag (6 -> 15)
* FSTRONG - Increased sour spot damage (2 -> 5), increased sweet spot damage (2 -> 7)
* DSTRONG - Increased sour spot damage (2 -> 5), increased sweet spot damage (2 -> 7)
* Fixed bones in regular attacks not spawning any hitboxes on startup
* Blue Bones - Increased damage output (2 -> 5)
* White Bones - Decreased damage output (30 dmg per second - > 15 dmg per second)

Update: 23. Okt. 2019 um 23:29

v1.0 - Major Update - Full Release

After over a month of work, Sans is finally out of the "work in progress" stage, and now has a fully functioning moveset.

Additions:
* FSPECIAL (Soul Slam/Telekinesis) - With this, you can "grab" the soul of the opponent, and send them in any direction you choose. If you don't pick a direction to send your enemy in, you'll automatically throw them upwards after a second. If you use this move in the air, it will put you into prat/free fall. This move does have quite a bit of start and endlag to it, so keep that in mind whenever you use it.

* DATTACK - The old DTILT returns in the form of a DATTACK. It works the exact same as it did then, only it's now a little harder to repeatedly spam. It's a small bone that constantly moves forward and lasts longer than a regular bone, but has decreased vertical range.

Changes:
* FSTRONG + DSTRONG - Increased knockback values, and adjusted angles.

* USPECIAL - Due to Dan Fornace's request for workshop mods, you can now cancel this move into a wall jump after being teleported.

* Updated the preview image.

Some moves may be switched around depending on feedback.

Thank you everybody for your support, along with any people who played and recorded gameplay with Sans, everybody in the official Rivals of Aether Discord server who helped out with coding, and generally just everybody that provided feedback.

Update: 20. Okt. 2019 um 20:32

v0.84 - Minor Update

Changes:
* KR Status Effect - Disabled due to how many problems it was causing; it'll either be completely removed or re-enabled later on depending on what happens.
* Bones + Gaster Blaster - Increased the hitbox priority.
* BAIR (Blue Bone version) - It's not new, but I forgot to mention it in the last change notes; fixed the bone sending forward instead of backwards.

Update: 20. Okt. 2019 um 13:45

v0.8 - Major Update

Additions:
* STRONG Attacks - Sans now finally has all of his strong/smash attacks, which also means Sans finally has kill moves. Because of their range, they hopefully don't do as much damage and knockback as regular strongs.

* KR/Poison Status Effect - Getting hit by bones or Gaster Blasters will now inflict you with a poison effect, which lasts for 3-4 seconds, and will deal 1% of damage every half second, doing 2% in the span of a full second. The timer for how long it sticks around will refresh if you're hit by another bone or Gaster Blaster while you have the effect. The effect is still a bit buggy, however, and visually doesn't work on characters like Kris with his COURAGE special.

* HUD - Sans now has proper indicators for what bones he's currently set to use, when you can spawn another Gaster Blaster, and when you can lay down another banana peel. The icons for these may be subject to change.

Changes:

* Tilts (excluding DTILT) & Directional Aerials - Moves that send out bones now have more endlag.

* NSPECIAL (Gaster Blaster) - The charge time for the Gaster Blaster has been increased, meaning it takes longer to fire.

* DSPECIAL (Bone Switching) - For those who may not pay attention to the HUD, don't worry, because the move itself now has a proper indicator, being that two bones of whatever type Sans is switching to will each come from both sides of Sans.

* Changed victory theme.

Known Issues:
* Visually, the KR status effect doesn't work on characters like Kris and Allezinho's Steve, who have their outline colors change passively throughout the match; Kris with COURAGE, and Steve with his EXP system.

* If an attack that inflicts KR hits multiple people, it only properly works on one of the players that was hit, and for the rest, only the visual effect works, but it doesn't go away.

Update: 16. Okt. 2019 um 22:55

v0.6

Addition:
* New custom victory screen background

Changes:
* NSPECIAL (Gaster Blaster) - Added cooldown; Sans must wait until the Gaster Blaster despawns to be able to spawn another one
* DTILT (Banana Peel) - Added cooldown; Generally to prevent Sans from quickly covering the stage with banana peels

To-Do:
* New Victory Theme
* Strong Attacks
* FSPECIAL
* Dash Attack
* Wall Jump Animation

Update: 14. Okt. 2019 um 19:54

v0.55 - Minor update

Changes:
* NSPECIAL - Reduced damage output.
* Blue Bones - Due to being broken in terms of functionality, they instead now work like regular projectiles and aren't dependent on enemy player movement, meaning they'll always do knockback and a set amount of damage, even if the enemy isn't moving.

Additions:
* Temporary(?) walljump animation

Update: 13. Okt. 2019 um 11:56

v0.51

Changes:
* AI - Made the AI not use UTILT up-close

Update: 13. Okt. 2019 um 7:30

v0.5 - Fairly big update

Additions:
* NSPECIAL - What just about everybody was waiting for; Gaster Blasters. They work similarly to how they do in Undertale, taking a second to startup before firing a beam across the screen. They also act independently from Sans, meaning you can still act while it's out. To prevent the opponent from being locked in place, you can only have one Gaster Blaster out at a time. The balance on these will potentially be changed over time.
* AI - Sans finally has some AI, so now you don't have to rely on another person to potentially have a bad time. The AI still isn't very good, though. The moves it uses will be updated over time with the addition of new moves.
* Alternate Colors - Thanks to the recent addition of being able to add more alternate colors, Sans now has 4 new ones, based on Mettaton EX, Asgore, Frisk, and Chara.

Changes:
* Made it harder to K.O. Sans, but he's still the lightest character compared to everyone in the base roster.