Garry's Mod
[VJ] Lethal Necrotics Reanimated: Counter-Strike: Source
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Aggiornamento: 5 feb 2020, 19:27

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Aggiornamento: 29 gen 2020, 1:56

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Aggiornamento: 12 gen 2020, 19:23

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Aggiornamento: 31 dic 2019, 18:50

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Aggiornamento: 11 nov 2019, 12:17

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Aggiornamento: 10 nov 2019, 11:26

Improved Ragdoll physics.

Aggiornamento: 9 nov 2019, 16:31

Minor Patch:
- Added some NMRiH anims
- Flinching
- Crawling anims (Coming soon for NPCs)
- Infection rise anim (Coming soon for NPCs)
- Some improvements on Death anims

Aggiornamento: 9 nov 2019, 16:18

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Aggiornamento: 1 nov 2019, 4:45

Happy Late Halloween!
I know this update was supposed to be released on Halloween, but I was super busy and tired, but here you go anyways, I won't spoil anything new that's in this, but it's a big one, please, enjoy. :)

Aggiornamento: 8 ott 2019, 17:19

Major improvements on Infection System:
- Base Zombies will now spawn where the (S)NPC died on the spot.
- No longer get stuck in each other or that other stuff.
- VJ SNPCs' corpses will now despawn once killed/turned.
- (S)NPCs can now turn anywhere, regardless of distance from zombie.
This is a still WIP, need to figure how to make default NPCs' corpses disappear, same with CPT, Nextbot, etc.