Hearts of Iron IV

Hearts of Iron IV

Blackice HOI IV TEST
91-100 van 162 items weergegeven
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Update: 5 nov 2021 om 22:30

Update: 5 nov 2021 om 17:09

Update: 1 nov 2021 om 13:27

Update: 1 nov 2021 om 12:34

Update: 31 okt 2021 om 3:51

Update: 13 okt 2021 om 22:17

-better GFX for BUL, Anzac and Arab Trees
-fixed soviet.29 not removing electronics research
-fixed partial tractors requirement
-split Tukhachevsky purge
-FIN and BEL NF's looking better
-updated ETH oob to reflect soviet arms sent (and poor equipment)
-China focus tree GFX
-new icons for hungary focus tree
-Guards/SS fixes to army strength calc
-added gamerule for historical unit spawns. Disabled by default
-puppet border conflicts on SOV jap border fixed
-disabled ROM civil war for historical AI
-Fix parent on BT-5
-ast focus tree icons update
-clamped EIC max to 20
-offsite EIC working
-adjusted requisition decisions
-fixed law steps not included in some law triggers
-SOV technical aid added focus triggers
-added missing lt car techs to some countries. previously they were using civilian cars
-soviet HQ traits added to unit leaders when created
-initial delay for border conflicts
-added num owned civ factories to 5year plan trigger TT
-5 year plan highlighting state targets
-new carrier hulls max cost loc
-JAP strat if stray warlords are about after china, missed some changes from the unit leader bit before
-lowered Stab increases from civ works, lowered cost of civ works 3 to be in line with others
-no soviet naval treaty after war starts, error fix for research slot type addition
-POR gfx
-Post SCW ai strats
-Puppeting or releasing CHI or PRC as JAP forms/grows RGR
-Swap CHI starting field hospitals to horse-drawn
-Fix to RGR reclaiming, limit to one active at a time
-MEN/SHX border war fix
-fix JOR oob error
-fixed academy SOV purge TT
-infantry minister trait affecting all infantry type
-increased unit leader bonuses from attack / defense by 5% total
-adjusted some high command / chief minister traits slightly
-tractors used up immediately in some decisions
-new gfx for generic Tempest MK5 and N1K5-J
-Jap test the soviets focus updated
-soviet MR Pact updates
-state ID in soviet focus fixed
-Ger AI strat if Baltics are puppets
-few tweaks to NKVD side of reform
-declaring war on a country with subjects automatically calls them in
-production GUI fix for buttons at the top
-land production tab GFX fixes: highlight when selected, consistency for collapsed production line
-fixed selected equipment glow in request license window
-removed black border from equipment variant GFX bg
-tweaks to large scale border war
-Germany no longer gains French Aircraft
-fixed purging communists / fascists on non democratic governments in exile
-fixed industry evac still showing after all buildings have been moved
-fixed border wars showing when youre at war with JAP / SOV
-fixed every civil war becoming the Romanian civil war
-replaced USA inf antitank 1 with boys .50 cal
-US mortar loc redone.
-fixed wrong state ID for Bukarest
-fixed militia not counting for army strength
-fixed moving to MAN state for industry evac as SOV
-Construction AI branch merged, improvements to all aspects of building constructions.
-Naval AI production will come soon :3




Update: 13 okt 2021 om 22:15

Update: 6 okt 2021 om 19:27

Update: 30 aug 2021 om 3:15

-Small fix to max xp
-Lack of fuel penalty to output factor
-Minor air tweaks, cost fixes
-Reduce schnorkel effect slightly
-Swap GER Ural Bomber to check for Wever being dead, not alive (he is not 'alive' until he survives the crash)
-Add increased XP loss for high XP wings
-Slight reduction in transport needs for troop transport
-lots of small tech tree ui fixes
-localised tech tree stripes with years for all tabs except doctrines
-fixed subtech icons breaking on tag switch
-consistency for tech tab icons
-corrected all misplaced year displays in tech trees
-fixed lack of fuel cancel
-fixed denying welle divisions not unlocking templates
-Add Cooldown counter for USA Authorize Capital Shipyard construction decision
-Fix USA Yamamoto decision not checking for HC/SC, adjust conditions and timing slightly, add loc
-Slightly increase required tension for USA Japan/Germany embargos
-Increase chance of division AA killing planes
-Slight PP penalty to JAP Interservice rivalry if unbalanced
-Reduce cost for ENG speeches
-Fix USA War Bonds not properly removing Depression if still active
-Fix CHI focus crash
-More AI weight to ENG speeches
-Fixed a ton of bugs and unreliable AI logic in events. Fixed factions in case France goes with Little Entente, added localization for events
-Error fixes, move new VIC event to EOA

Update: 26 aug 2021 om 11:03

-IEA/other cases CTD fix
-Fix ITA Re.2001 OR and Re.2006 conversions
-Remove excess bonuses from some JAP designers
-Add Osaka Army Arsenal artillery design to JAP
-Rework JAP tank designers slightly, update unlocks in NF
-Move Kawanishi to heavy air designer
-Port materiel designer changes from AssaultInfantry
-Adjust Industry/Dockyard Factor to account for baseline
-Reduce USA starting naval output penalty slightly