Dota 2
Epic Boss Fight Reborn
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更新: 2022年7月20日 @ 10時35分

fixed divine heart having a recipe cost it's not meant to have
fix to round 37

更新: 2022年7月20日 @ 8時50分

fixed hard mode not being able to progress
tuned down boss damage values on the later end of the game

更新: 2022年7月20日 @ 6時43分

BOSS CHANGES
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- Fixed NG+ scaling to be more in line with the recent armor and damage changes
- Bosses gain 1.5% status resistance every round, up to 65%.

HERO CHANGES
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- Adapted scaling of most values back to vanilla values (lv7 values for cooldowns, durations etc are now at lv4). Past 4th level, the ability will scale less in cooldown, durations, etc, or they will gain entirely different scaling.
- Reverted chance based abilities to their original values.
- Heroes have in general been made stronger across the board early and lategame as part of these recalculations.

Alchemist
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- Greevil's Greed now applies to Midas Gold.

Spectre
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- Trauma armor reduction from -0.35 -> -1.2 to -0.5/-0.65/-0.8/-0.95/-1.1/-1.25/-1.4
- Trauma now has a 8 second duration, attacks refresh all stacks.

ITEM CHANGES
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- Fixes to Blood Booster not sharing lifesteal properly

更新: 2022年7月19日 @ 3時08分

some more minor earlygame balance changes

更新: 2022年7月19日 @ 1時50分

adjusted the damage scaling earlygame for impossible and challenger difficulties by adding a filter that scales down the difficulty multiplier

更新: 2022年7月18日 @ 14時28分

fixes to asura having more armor and damage than intended
fix to heart regen being broken
fix to some heroes having more armor reduction than intended
various minor bugfixes

更新: 2022年7月18日 @ 10時25分

disabled mirana
made it so not everyone has to play 7 player challenger mode (fix to added boss scaling)

更新: 2022年7月18日 @ 10時00分

last fix to the scaling, the math didn't math well

更新: 2022年7月18日 @ 9時51分

oops enemies are dealing 5x too much damage

更新: 2022年7月18日 @ 9時23分

- Hero, item and boss scaling changes
- New heroes
- New items
- Changes to some item buildups

full patch notes in Discord[discord.gg]