Dota 2
Epic Boss Fight Reborn
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Mis à jour le : 25 oct. 2024 à 5h41

## Shadow Fiend - The Id
- Raze is always centered on Shadow Fiend
- Near radius increased to 450
- Medium radius increased to 700
- Far radius increasd to 950

very slightly reduced leshrac pulse nova damage
fixed axe wave minion and boss having swapped health
slightly reduced health all units in winter wyvern wave

Mis à jour le : 23 oct. 2024 à 9h06

reduced skeleton king wave damage output, made archers and minions squishier
reduced ogre wave health to match the fact its a horde wave
made puck wave squishier

Mis à jour le : 23 oct. 2024 à 7h50

tweaked zombie and leshrac wave spell damage down, reduced lich spawn rates slightly

Mis à jour le : 23 oct. 2024 à 6h19

changed HP scaling of bosses to be less lategame
upped spell damage of bosses to be more earlygame (same-ish lategame)
fixed error that causes the game to stop if a unit was cleared too early

Mis à jour le : 23 oct. 2024 à 4h48

forgot to make shop global in new map

Mis à jour le : 23 oct. 2024 à 4h19

changed event map layout, i didn't like it

Mis à jour le : 23 oct. 2024 à 3h04

returned to previous version of spell scaling, should be less laggy, fingers crossed

Mis à jour le : 22 oct. 2024 à 13h27

changed how spells are amped, no longer visual on tooltip and uses spell amp instead; hopefully actually fixes the lategame lag while i figure something out

Mis à jour le : 22 oct. 2024 à 12h17

tried optimizing the spell scaling on enemies to improve frames
fixed crash when someone DCs
fixed certain boss items dealing 600 million damage
activated multiple hero selection on event, allowing you to have 10 shadow fiends if you roll em

Mis à jour le : 22 oct. 2024 à 11h05

fixed roshan wave causing the game to break