Tabletop Simulator

Tabletop Simulator

War of the Ring 2E (Scripted by DevKev)
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更新于:2021 年 8 月 28 日 下午 9:59

更新于:2021 年 8 月 26 日 下午 3:56

更新于:2021 年 8 月 25 日 下午 10:39

--fixed "To the Huntbox" pad to also work with marble and 2d pieces.

更新于:2021 年 8 月 25 日 下午 3:12

Last several edits:

-- Smeagol counter will automatically enter/exit the fellowhip bag when he enters/exits the fellowship.

--corruption and fellowship track counters trigger a broadcast message when they are changed. They now report where they were moved from as well as to.

--Placing a die on the "To the Huntbox" pad (next to the used dice pad) automatically moves the fellowship 1 up on the fellowship track. If they are on the Mordor track, then it does not advance the fellowship track.

--When searching the fellowship by the blue scripted button, cards will not be displayed as blacked out. They now show their backs on both sides to the Shadow player, and display no name or text. The FPP can still see the cards normally.

--fixed a bug where the TFoE shadow strategy cards were showing their names when face down and hovered over.

--in compact mode the "To the Huntbox" pad stays in the game instead of being removed.

更新于:2021 年 8 月 25 日 下午 2:59

更新于:2021 年 8 月 25 日 下午 12:50

更新于:2021 年 7 月 31 日 下午 6:58

更新于:2021 年 7 月 26 日 上午 11:14

--added mini buttons near the dice area for gathering and rolling action dice when in compact mode with basic scripting.

--when playing with basic scripting, rounds are tracked. Clicking Gather dice increments the round count.

更新于:2021 年 7 月 19 日 下午 5:36

--Changed Treebeard 3D model to the one from the Movie.

--Changed the Ents 3D models to one from the movie (different model than Treebeard).

--Removed Sticky attribute from all army models (including 2D and marble) so they don't bash around other models as much when you pick them up.

--Army Units (Regulars, Elites, Leaders, Nazgul) have improved collision. They collide at their base circle. The Leader flags, and Haradrim spears no longer cause problems in tight spaces. They stack more like coins now.

--Change the way the script handles moving units during setup. It no longer uses their GUIDs. It got cumbersome every time I changed models around, I had to update all the code that moved them to match the newly assigned ID. Now I can simply say move 1 Rohan Regular from Rohan Reserves to Westemnet, and it will find and move a matching unit if there is one.

更新于:2021 年 7 月 17 日 下午 10:05